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42886f0e4b
Changing idSession would break the interface for Game DLLs, making the existing ports of Mods incompatible. Luckily we have idCommon::GetAdditionalFunction() for cases like this.. Also added a check for WEAPON_NETFIRING in idWeapon::EnterCinematic(), I got an Assert() there in Debug builds. Running the Demo seems to work now, at least I could finish it without any problems (ignoring some warnings in the console) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |