dhewm3/neo
Daniel Gibson 42886f0e4b Modify check for Demo version to not break Game DLL ABI
Changing idSession would break the interface for Game DLLs, making the
existing ports of Mods incompatible.
Luckily we have idCommon::GetAdditionalFunction() for cases like this..

Also added a check for WEAPON_NETFIRING in idWeapon::EnterCinematic(),
I got an Assert() there in Debug builds.

Running the Demo seems to work now, at least I could finish it without
any problems (ignoring some warnings in the console)
2019-01-07 15:06:59 +01:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Revert changes for Demo to d3xp/ - Demo only needs game/ code 2019-01-07 15:06:59 +01:00
framework Modify check for Demo version to not break Game DLL ABI 2019-01-07 15:06:59 +01:00
game Modify check for Demo version to not break Game DLL ABI 2019-01-07 15:06:59 +01:00
idlib Fix pot. Crash in idWinding2D::ExpandForAxialBox() 2018-12-09 04:16:43 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3 2018-10-28 05:29:11 +01:00
sound Fix entering the menu or saving the game stopping some sounds. 2018-08-19 16:58:44 +02:00
sys Show dhewm3 version in window title 2018-11-11 23:24:07 +01:00
tools Some spelling error fixes found during Debian build 2018-06-30 00:08:45 -01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Additional fix 2019-01-07 15:06:59 +01:00
CMakeLists.txt CMake: LINUX_RELEASE_BINS option that sets RPATH $ORIGIN/libs/ 2018-12-15 05:49:19 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00