dhewm3/neo/tools/radiant/GLWidget.h
dhewg 79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00

247 lines
6.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)
#define AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// idGLWidget window
class idGLDrawable {
public:
idGLDrawable();
~idGLDrawable() {};
virtual void draw(int x, int y, int w, int h);
virtual void setMedia(const char *name){}
virtual void buttonDown(int button, float x, float y);
virtual void buttonUp(int button, float x, float y);
virtual void mouseMove(float x, float y);
virtual int getRealTime() {return realTime;};
virtual bool ScreenCoords() {
return true;
}
void SetRealTime(int i) {
realTime = i;
}
virtual void Update() {};
float getScale() {
return scale;
}
void setScale(float f) {
scale = f;
}
protected:
float scale;
float xOffset;
float yOffset;
float zOffset;
float pressX;
float pressY;
bool handleMove;
int button;
int realTime;
};
class idGLDrawableWorld : public idGLDrawable {
public:
idGLDrawableWorld();
~idGLDrawableWorld();
void AddTris(srfTriangles_t *tris, const idMaterial *mat);
virtual void draw(int x, int y, int w, int h);
void InitWorld();
protected:
idRenderWorld *world;
idRenderModel *worldModel;
qhandle_t worldModelDef;
qhandle_t lightDef;
qhandle_t modelDef;
};
class idGLDrawableMaterial : public idGLDrawableWorld {
public:
idGLDrawableMaterial(const idMaterial *mat) {
material = mat;
scale = 1.0;
light = 1.0;
worldDirty = true;
}
idGLDrawableMaterial() {
material = NULL;
light = 1.0;
worldDirty = true;
realTime = 50;
}
~idGLDrawableMaterial() {
}
virtual void setMedia(const char *name);
virtual void draw(int x, int y, int w, int h);
virtual void buttonUp(int button){}
virtual void buttonDown(int button, float x, float y);
virtual void mouseMove(float x, float y);
virtual void Update() { worldDirty = true ;};
protected:
const idMaterial *material;
bool worldDirty;
float light;
};
class idGLDrawableModel : public idGLDrawableWorld {
public:
idGLDrawableModel(const char *name);
idGLDrawableModel();
~idGLDrawableModel() {}
virtual void setMedia(const char *name);
virtual void buttonDown(int button, float x, float y);
virtual void mouseMove(float x, float y);
virtual void draw(int x, int y, int w, int h);
virtual void Update() { worldDirty = true ;};
virtual bool ScreenCoords() {
return false;
}
void SetSkin( const char *skin );
protected:
bool worldDirty;
float light;
idStr skinStr;
idQuat rotation;
idVec3 lastPress;
float radius;
idVec4 rect;
};
class idGLDrawableConsole : public idGLDrawable {
public:
idGLDrawableConsole () {
}
~idGLDrawableConsole() {
}
virtual void setMedia(const char *name) {
}
virtual void draw(int x, int y, int w, int h);
virtual int getRealTime() {return 0;};
protected:
};
class idGLWidget : public CWnd
{
// Construction
public:
idGLWidget();
void setDrawable(idGLDrawable *d);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(idGLWidget)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~idGLWidget();
// Generated message map functions
protected:
idGLDrawable *drawable;
bool initialized;
//{{AFX_MSG(idGLWidget)
afx_msg void OnPaint();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
class idGLConsoleWidget : public idGLWidget {
idGLDrawableConsole console;
public:
idGLConsoleWidget() {
};
~idGLConsoleWidget() {
}
void init();
protected:
//{{AFX_MSG(idGLConsoleWidget)
afx_msg void OnPaint();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_IDGLWIDGET_H__6399A341_2976_4A6E_87DD_9AF4DBD4C5DB__INCLUDED_)