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the commented out code clamped the loaded filesize of affected .dds images (crash observed with dds/guis/assets/splash/pdtempa.dds) to 200KB - but then later tries to load it and skip the first mipmap, resuling in reading invalid memory (> 200KB into the file). No idea what this was supposed to achieve, but it's disabled now and the crash (at startup) is gone. fixes #374 |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |