mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-27 14:42:23 +00:00
b83868090c
The DirectX SDK is not required anymore.
236 lines
6.7 KiB
C
236 lines
6.7 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __PRECOMPILED_H__
|
|
#define __PRECOMPILED_H__
|
|
|
|
#ifdef __cplusplus
|
|
|
|
//-----------------------------------------------------
|
|
|
|
#ifdef _WIN32
|
|
|
|
#if defined(_MFC_VER) && !defined(_D3SDK) && !defined(GAME_DLL)
|
|
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // prevent auto literal to string conversion
|
|
#include "tools/comafx/StdAfx.h"
|
|
#endif
|
|
|
|
#include <winsock2.h>
|
|
#include <mmsystem.h>
|
|
#include <mmreg.h>
|
|
|
|
#pragma warning(disable : 4100) // unreferenced formal parameter
|
|
#pragma warning(disable : 4244) // conversion to smaller type, possible loss of data
|
|
#pragma warning(disable : 4714) // function marked as __forceinline not inlined
|
|
#pragma warning(disable : 4996) // unsafe string operations
|
|
|
|
#include <malloc.h> // no malloc.h on mac or unix
|
|
|
|
#endif /* _WIN32 */
|
|
|
|
//-----------------------------------------------------
|
|
|
|
#if !defined( _DEBUG ) && !defined( NDEBUG )
|
|
// don't generate asserts
|
|
#define NDEBUG
|
|
#endif
|
|
|
|
//-----------------------------------------------------
|
|
|
|
// non-portable system services
|
|
#include "sys/platform.h"
|
|
#include "sys/sys_public.h"
|
|
|
|
// id lib
|
|
#include "idlib/Lib.h"
|
|
|
|
// memory management and arrays
|
|
#include "idlib/Heap.h"
|
|
#include "idlib/containers/List.h"
|
|
|
|
// math
|
|
#include "idlib/math/Simd.h"
|
|
#include "idlib/math/Math.h"
|
|
#include "idlib/math/Random.h"
|
|
#include "idlib/math/Complex.h"
|
|
#include "idlib/math/Vector.h"
|
|
#include "idlib/math/Matrix.h"
|
|
#include "idlib/math/Angles.h"
|
|
#include "idlib/math/Quat.h"
|
|
#include "idlib/math/Rotation.h"
|
|
#include "idlib/math/Plane.h"
|
|
#include "idlib/math/Pluecker.h"
|
|
#include "idlib/math/Polynomial.h"
|
|
#include "idlib/math/Extrapolate.h"
|
|
#include "idlib/math/Interpolate.h"
|
|
#include "idlib/math/Curve.h"
|
|
#include "idlib/math/Ode.h"
|
|
#include "idlib/math/Lcp.h"
|
|
|
|
// bounding volumes
|
|
#include "idlib/bv/Sphere.h"
|
|
#include "idlib/bv/Bounds.h"
|
|
#include "idlib/bv/Box.h"
|
|
#include "idlib/bv/Frustum.h"
|
|
|
|
// geometry
|
|
#include "idlib/geometry/DrawVert.h"
|
|
#include "idlib/geometry/JointTransform.h"
|
|
#include "idlib/geometry/Winding.h"
|
|
#include "idlib/geometry/Winding2D.h"
|
|
#include "idlib/geometry/Surface.h"
|
|
#include "idlib/geometry/Surface_Patch.h"
|
|
#include "idlib/geometry/Surface_Polytope.h"
|
|
#include "idlib/geometry/Surface_SweptSpline.h"
|
|
#include "idlib/geometry/TraceModel.h"
|
|
|
|
// text manipulation
|
|
#include "idlib/Str.h"
|
|
#include "idlib/Token.h"
|
|
#include "idlib/Lexer.h"
|
|
#include "idlib/Parser.h"
|
|
#include "idlib/Base64.h"
|
|
#include "idlib/CmdArgs.h"
|
|
|
|
// containers
|
|
#include "idlib/containers/BTree.h"
|
|
#include "idlib/containers/BinSearch.h"
|
|
#include "idlib/containers/HashIndex.h"
|
|
#include "idlib/containers/HashTable.h"
|
|
#include "idlib/containers/StaticList.h"
|
|
#include "idlib/containers/LinkList.h"
|
|
#include "idlib/containers/Hierarchy.h"
|
|
#include "idlib/containers/Queue.h"
|
|
#include "idlib/containers/Stack.h"
|
|
#include "idlib/containers/StrList.h"
|
|
#include "idlib/containers/StrPool.h"
|
|
#include "idlib/containers/VectorSet.h"
|
|
#include "idlib/containers/PlaneSet.h"
|
|
|
|
// hashing
|
|
#include "idlib/hashing/CRC32.h"
|
|
#include "idlib/hashing/MD4.h"
|
|
#include "idlib/hashing/MD5.h"
|
|
|
|
// misc
|
|
#include "idlib/Dict.h"
|
|
#include "idlib/LangDict.h"
|
|
#include "idlib/BitMsg.h"
|
|
#include "idlib/MapFile.h"
|
|
#include "idlib/Timer.h"
|
|
|
|
// framework
|
|
#include "framework/BuildVersion.h"
|
|
#include "framework/Licensee.h"
|
|
#include "framework/CmdSystem.h"
|
|
#include "framework/CVarSystem.h"
|
|
#include "framework/Common.h"
|
|
#include "framework/File.h"
|
|
#include "framework/FileSystem.h"
|
|
#include "framework/UsercmdGen.h"
|
|
|
|
// decls
|
|
#include "framework/DeclManager.h"
|
|
#include "framework/DeclTable.h"
|
|
#include "framework/DeclSkin.h"
|
|
#include "framework/DeclEntityDef.h"
|
|
#include "framework/DeclFX.h"
|
|
#include "framework/DeclParticle.h"
|
|
#include "framework/DeclAF.h"
|
|
#include "framework/DeclPDA.h"
|
|
|
|
// We have expression parsing and evaluation code in multiple places:
|
|
// materials, sound shaders, and guis. We should unify them.
|
|
|
|
// renderer
|
|
#include "renderer/qgl.h"
|
|
#include "renderer/Cinematic.h"
|
|
#include "renderer/Material.h"
|
|
#include "renderer/Model.h"
|
|
#include "renderer/ModelManager.h"
|
|
#include "renderer/RenderSystem.h"
|
|
#include "renderer/RenderWorld.h"
|
|
|
|
// sound engine
|
|
#include "sound/sound.h"
|
|
|
|
// asynchronous networking
|
|
#include "framework/async/NetworkSystem.h"
|
|
|
|
// user interfaces
|
|
#include "ui/ListGUI.h"
|
|
#include "ui/UserInterface.h"
|
|
|
|
// collision detection system
|
|
#include "cm/CollisionModel.h"
|
|
|
|
// AAS files and manager
|
|
#include "tools/compilers/aas/AASFile.h"
|
|
#include "tools/compilers/aas/AASFileManager.h"
|
|
|
|
// game interface
|
|
#include "framework/Game.h"
|
|
|
|
//-----------------------------------------------------
|
|
|
|
#ifndef _D3SDK
|
|
|
|
#ifdef GAME_DLL
|
|
#include "Game_local.h"
|
|
#else
|
|
|
|
#include "framework/DemoChecksum.h"
|
|
|
|
// framework
|
|
#include "framework/Compressor.h"
|
|
#include "framework/EventLoop.h"
|
|
#include "framework/KeyInput.h"
|
|
#include "framework/EditField.h"
|
|
#include "framework/Console.h"
|
|
#include "framework/DemoFile.h"
|
|
#include "framework/Session.h"
|
|
|
|
// asynchronous networking
|
|
#include "framework/async/AsyncNetwork.h"
|
|
|
|
// The editor entry points are always declared, but may just be
|
|
// stubbed out on non-windows platforms.
|
|
#include "tools/edit_public.h"
|
|
|
|
// Compilers for map, model, video etc. processing.
|
|
#include "tools/compilers/compiler_public.h"
|
|
|
|
#endif /* !GAME_DLL */
|
|
|
|
#endif /* !_D3SDK */
|
|
|
|
//-----------------------------------------------------
|
|
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* !__PRECOMPILED_H__ */
|