mirror of
https://github.com/dhewm/dhewm3.git
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6e0c766d14
Use SDL functions whenever possible.
360 lines
8.9 KiB
C++
360 lines
8.9 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <errno.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#ifdef ID_MCHECK
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#include <mcheck.h>
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#endif
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#include <SDL_main.h>
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#include "sys/platform.h"
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#include "framework/Licensee.h"
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#include "framework/FileSystem.h"
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#include "sys/posix/posix_public.h"
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#include "sys/sys_local.h"
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#include "sys/linux/local.h"
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static idStr basepath;
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static idStr savepath;
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/*
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===========
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Sys_InitScanTable
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===========
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*/
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void Sys_InitScanTable( void ) {
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common->DPrintf( "TODO: Sys_InitScanTable\n" );
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}
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/*
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==============
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Sys_DefaultSavePath
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==============
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*/
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const char *Sys_DefaultSavePath(void) {
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#if defined( ID_DEMO_BUILD )
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sprintf( savepath, "%s/.doom3-demo", getenv( "HOME" ) );
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#else
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sprintf( savepath, "%s/.doom3", getenv( "HOME" ) );
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#endif
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return savepath.c_str();
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}
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/*
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==============
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Sys_EXEPath
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==============
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*/
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const char *Sys_EXEPath( void ) {
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static char buf[ 1024 ];
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idStr linkpath;
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int len;
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buf[ 0 ] = '\0';
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sprintf( linkpath, "/proc/%d/exe", getpid() );
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len = readlink( linkpath.c_str(), buf, sizeof( buf ) );
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if ( len == -1 ) {
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Sys_Printf("couldn't stat exe path link %s\n", linkpath.c_str());
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buf[ 0 ] = '\0';
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}
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return buf;
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}
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/*
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================
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Sys_DefaultBasePath
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Get the default base path
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- binary image path
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- current directory
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- hardcoded
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Try to be intelligent: if there is no BASE_GAMEDIR, try the next path
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================
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*/
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const char *Sys_DefaultBasePath(void) {
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struct stat st;
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idStr testbase;
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basepath = Sys_EXEPath();
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if ( basepath.Length() ) {
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basepath.StripFilename();
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testbase = basepath; testbase += "/"; testbase += BASE_GAMEDIR;
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if ( stat( testbase.c_str(), &st ) != -1 && S_ISDIR( st.st_mode ) ) {
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return basepath.c_str();
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} else {
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common->Printf( "no '%s' directory in exe path %s, skipping\n", BASE_GAMEDIR, basepath.c_str() );
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}
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}
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if ( basepath != Posix_Cwd() ) {
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basepath = Posix_Cwd();
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testbase = basepath; testbase += "/"; testbase += BASE_GAMEDIR;
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if ( stat( testbase.c_str(), &st ) != -1 && S_ISDIR( st.st_mode ) ) {
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return basepath.c_str();
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} else {
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common->Printf("no '%s' directory in cwd path %s, skipping\n", BASE_GAMEDIR, basepath.c_str());
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}
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}
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common->Printf( "WARNING: using hardcoded default base path\n" );
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return LINUX_DEFAULT_PATH;
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}
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/*
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===============
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Sys_GetConsoleKey
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===============
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*/
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unsigned char Sys_GetConsoleKey( bool shifted ) {
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return shifted ? '~' : '`';
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}
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/*
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===============
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Sys_Shutdown
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===============
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*/
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void Sys_Shutdown( void ) {
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basepath.Clear();
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savepath.Clear();
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Posix_Shutdown();
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}
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/*
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===============
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Sys_FPU_EnableExceptions
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===============
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*/
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void Sys_FPU_EnableExceptions( int exceptions ) {
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}
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/*
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===============
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Sys_FPE_handler
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===============
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*/
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void Sys_FPE_handler( int signum, siginfo_t *info, void *context ) {
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assert( signum == SIGFPE );
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Sys_Printf( "FPE\n" );
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}
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/*
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================
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Sys_GetSystemRam
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returns in megabytes
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================
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*/
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int Sys_GetSystemRam( void ) {
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long count, page_size;
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int mb;
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count = sysconf( _SC_PHYS_PAGES );
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if ( count == -1 ) {
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common->Printf( "GetSystemRam: sysconf _SC_PHYS_PAGES failed\n" );
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return 512;
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}
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page_size = sysconf( _SC_PAGE_SIZE );
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if ( page_size == -1 ) {
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common->Printf( "GetSystemRam: sysconf _SC_PAGE_SIZE failed\n" );
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return 512;
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}
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mb= (int)( (double)count * (double)page_size / ( 1024 * 1024 ) );
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// round to the nearest 16Mb
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mb = ( mb + 8 ) & ~15;
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return mb;
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}
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/*
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==================
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Sys_DoStartProcess
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if we don't fork, this function never returns
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the no-fork lets you keep the terminal when you're about to spawn an installer
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if the command contains spaces, system() is used. Otherwise the more straightforward execl ( system() blows though )
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==================
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*/
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void Sys_DoStartProcess( const char *exeName, bool dofork ) {
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bool use_system = false;
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if ( strchr( exeName, ' ' ) ) {
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use_system = true;
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} else {
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// set exec rights when it's about a single file to execute
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struct stat buf;
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if ( stat( exeName, &buf ) == -1 ) {
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printf( "stat %s failed: %s\n", exeName, strerror( errno ) );
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} else {
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if ( chmod( exeName, buf.st_mode | S_IXUSR ) == -1 ) {
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printf( "cmod +x %s failed: %s\n", exeName, strerror( errno ) );
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}
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}
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}
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if ( dofork ) {
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switch ( fork() ) {
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case -1:
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printf( "fork failed: %s\n", strerror( errno ) );
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break;
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case 0:
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if ( use_system ) {
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printf( "system %s\n", exeName );
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if (system( exeName ) == -1)
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printf( "system failed: %s\n", strerror( errno ) );
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_exit( 0 );
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} else {
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printf( "execl %s\n", exeName );
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execl( exeName, exeName, NULL );
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printf( "execl failed: %s\n", strerror( errno ) );
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_exit( -1 );
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}
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break;
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default:
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break;
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}
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} else {
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if ( use_system ) {
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printf( "system %s\n", exeName );
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if (system( exeName ) == -1)
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printf( "system failed: %s\n", strerror( errno ) );
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else
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sleep( 1 ); // on some systems I've seen that starting the new process and exiting this one should not be too close
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} else {
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printf( "execl %s\n", exeName );
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execl( exeName, exeName, NULL );
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printf( "execl failed: %s\n", strerror( errno ) );
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}
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// terminate
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_exit( 0 );
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}
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}
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/*
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=================
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Sys_OpenURL
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=================
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*/
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void idSysLocal::OpenURL( const char *url, bool quit ) {
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const char *script_path;
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idFile *script_file;
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char cmdline[ 1024 ];
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static bool quit_spamguard = false;
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if ( quit_spamguard ) {
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common->DPrintf( "Sys_OpenURL: already in a doexit sequence, ignoring %s\n", url );
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return;
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}
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common->Printf( "Open URL: %s\n", url );
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// opening an URL on *nix can mean a lot of things ..
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// just spawn a script instead of deciding for the user :-)
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// look in the savepath first, then in the basepath
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script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_savepath" ), "", "openurl.sh" );
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script_file = fileSystem->OpenExplicitFileRead( script_path );
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if ( !script_file ) {
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script_path = fileSystem->BuildOSPath( cvarSystem->GetCVarString( "fs_basepath" ), "", "openurl.sh" );
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script_file = fileSystem->OpenExplicitFileRead( script_path );
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}
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if ( !script_file ) {
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common->Printf( "Can't find URL script 'openurl.sh' in either savepath or basepath\n" );
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common->Printf( "OpenURL '%s' failed\n", url );
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return;
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}
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fileSystem->CloseFile( script_file );
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// if we are going to quit, only accept a single URL before quitting and spawning the script
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if ( quit ) {
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quit_spamguard = true;
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}
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common->Printf( "URL script: %s\n", script_path );
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// StartProcess is going to execute a system() call with that - hence the &
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idStr::snPrintf( cmdline, 1024, "%s '%s' &", script_path, url );
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sys->StartProcess( cmdline, quit );
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}
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/*
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==================
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Sys_DoPreferences
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==================
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*/
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void Sys_DoPreferences( void ) { }
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/*
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===============
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mem consistency stuff
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===============
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*/
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#ifdef ID_MCHECK
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const char *mcheckstrings[] = {
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"MCHECK_DISABLED",
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"MCHECK_OK",
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"MCHECK_FREE", // block freed twice
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"MCHECK_HEAD", // memory before the block was clobbered
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"MCHECK_TAIL" // memory after the block was clobbered
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};
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void abrt_func( mcheck_status status ) {
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Sys_Printf( "memory consistency failure: %s\n", mcheckstrings[ status + 1 ] );
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Posix_SetExit( EXIT_FAILURE );
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common->Quit();
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}
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#endif
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/*
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===============
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main
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===============
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*/
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int main(int argc, char **argv) {
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#ifdef ID_MCHECK
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// must have -lmcheck linkage
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mcheck( abrt_func );
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Sys_Printf( "memory consistency checking enabled\n" );
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#endif
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Posix_EarlyInit( );
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if ( argc > 1 ) {
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common->Init( argc-1, &argv[1] );
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} else {
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common->Init( 0, NULL );
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}
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Posix_LateInit( );
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while (1) {
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common->Frame();
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}
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}
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