dhewm3/neo
Daniel Gibson 3a6210b154 Hopefully make macOS port compatible with SDL3
.. mostly by not making it use SDL_main.h, because it implements its
own SDL main functionality anyway.

However, I have no way to test this code and as long as SDL3 is not in
homebrew testing it in the CI build isn't easy either.
2024-10-09 18:58:44 +02:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
framework Fix more SDL3 compatibility problems 2024-10-09 03:32:17 +02:00
game Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
idlib Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
libs/imgui Update Dear ImGui to v1.91.3 2024-10-05 17:49:50 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer SDL3: Fix textinput; print available displays and their fullscreen modes 2024-10-07 21:15:22 +02:00
sound Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
sys Hopefully make macOS port compatible with SDL3 2024-10-09 18:58:44 +02:00
tools Introduce and use sys_sdl.h to unify <SDL3/SDL.h> and <SDL.h> includes 2024-10-07 17:38:01 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt SDL3: Now works on Windows as well 2024-10-09 17:37:08 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00