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Only happend if `ONATIVE` was enabled (or some other flag was set that enables the FMA extension), the root cause was that the cross product didn't return 0 when it should, but a small value < 0. Caused some faces to be missing in maps compiled with dmap. https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/436#issuecomment-851061826 has lots of explanation. I think this is a compiler bug, this commit works around it. fixes #147 |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |