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31e26856e0
I worked around the issue for the particle editor, but now it turned out it can also somehow happen when switching from the Radiant to the Engine (with F2), so I implemented the "proper" fix of restoring glConfig.vidWidth/Height, that are overwritten in RenderSystemLocal::BeginFrame(), in RenderSystemLocal::EndFrame(). |
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.. | ||
af | ||
comafx | ||
common | ||
compilers | ||
debugger | ||
decl | ||
guied | ||
Help | ||
materialeditor | ||
particle | ||
pda | ||
radiant | ||
script | ||
sound | ||
edit_gui_common.h | ||
edit_public.h | ||
edit_stub.cpp |