dhewm3/neo
Daniel Gibson 31e26856e0 (Hopefully) fix Editors messing up game viewport for good, fix #300
I worked around the issue for the particle editor, but now it turned out
it can also somehow happen when switching from the Radiant to the Engine
(with F2), so I implemented the "proper" fix of restoring
glConfig.vidWidth/Height, that are overwritten in
RenderSystemLocal::BeginFrame(), in RenderSystemLocal::EndFrame().
2020-07-20 05:01:51 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
framework Make sure / or C:\ doesn't get search by idFileSystemLocal::ListMods() 2020-07-20 02:19:11 +02:00
game Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
idlib ID_MAYBE_INLINE for not-forced inlining 2020-01-11 16:15:34 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
sound Update sounds at ~60Hz instead of ~10Hz, fixes #141 2020-07-12 04:43:53 +02:00
sys Restore deleted file 2020-07-19 16:18:35 +02:00
tools (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Support reproducible builds, fixes #172 2020-07-13 01:33:40 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00