dhewm3/neo/sys
Daniel Gibson 2375dd1588 Use My Documents/My Games/dhewm3 on windows
Includes savegames, configs, screenshots and so on.

And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx

This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)

Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
..
cmake Add a CMake build system 2011-12-14 02:40:49 +01:00
linux Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
osx Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
posix Use the portable getifaddrs() on *nix 2012-07-03 21:11:05 +02:00
stub Get rid of sys_stub.cpp 2012-07-03 21:12:54 +02:00
win32 Use My Documents/My Games/dhewm3 on windows 2012-07-03 21:12:57 +02:00
cpu.cpp Fix usage of wrong define in sys/cpu.cpp 2012-01-08 12:24:57 +01:00
events.cpp Accept both alt keys for alt-enter 2012-01-19 00:22:47 +01:00
glimp.cpp Return at least 64MB VRAM in case the detection fails 2012-01-08 12:24:57 +01:00
glimp_ati_fragment_shader.cpp Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
glimp_ati_fragment_shader.h Move OSX ATI_fragment_shader functions 2012-01-05 00:24:12 +01:00
platform.h Get rid of CPU_EASYARGS 2012-01-14 15:19:38 +01:00
sys_local.cpp CMake: Use config.h for BUILD_OS and BUILD_CPU 2012-01-14 15:19:12 +01:00
sys_local.h Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
sys_public.h Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
threads.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00