dhewm3/neo
Daniel Gibson 2375dd1588 Use My Documents/My Games/dhewm3 on windows
Includes savegames, configs, screenshots and so on.

And "My Documents" is actually CSIDL_PERSONAL, see
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762494%28v=vs.85%29.aspx

This somehow matches the behaviour on Linux and OSX where this stuff is
saved in some kind of home-dir (e.g. ~/.doom3)

Taken (with kind permission) from Yamagi Quake II's Sys_GetHomeDir()
2012-07-03 21:12:57 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
framework Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
game Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
idlib Fixes issues with MacOSX. 2012-06-28 14:08:39 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sound s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
sys Use My Documents/My Games/dhewm3 on windows 2012-07-03 21:12:57 +02:00
tools s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
TypeInfo Unify Sys_*Path() into Sys_GetPath() 2012-07-03 21:12:56 +02:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Get rid of ID_DEMO_BUILD 2012-07-03 21:12:55 +02:00
config.h.in CMake: Use config.h for BUILD_OS and BUILD_CPU 2012-01-14 15:19:12 +01:00