dhewm3/neo
Daniel Gibson 21f1ba3161 Script Debugger: Scale script text according to DPI scaling
and scale the breakpoint dots accordingly - now they don't looked all
squashed anymore.

I think ResizeImageList() is more correct now, at least this helped with
the breakpoint dots.
2021-07-16 02:19:27 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp rename functionType for debugger 2021-07-01 09:07:35 +02:00
framework - automatically enable com_enableDebuggerServer when launching the debugger from a game which does not have the debugger server running 2021-07-05 10:09:28 +02:00
game rename functionType for debugger 2021-07-01 09:07:35 +02:00
idlib Remove idBitMsg::Read/WriteInt64() again 2021-06-19 21:30:26 +02:00
MayaImport
renderer Fix crashes on shutdown 2021-06-19 21:30:26 +02:00
sound Add s_alReverbGain CVar to reduce intensity of reverb effects, fix #365 2021-04-27 20:08:59 +02:00
sys - Fixed Once Breakpoints 2021-07-13 20:36:53 +02:00
tools Script Debugger: Scale script text according to DPI scaling 2021-07-16 02:19:27 +02:00
TypeInfo
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
config.h.in
mmakefile.src