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rename functionType for debugger
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ebf53cdc21
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4 changed files with 4 additions and 4 deletions
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@ -422,7 +422,7 @@ void idGameLocal::Init( void ) {
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Printf( "...%d aas types\n", aasList.Num() );
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//debugger support
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common->GetAdditionalFunction( idCommon::FT_CheckDebuggerBreakpoint,( idCommon::FunctionPointer * ) &updateDebuggerFnPtr,NULL);
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common->GetAdditionalFunction( idCommon::FT_UpdateDebugger,( idCommon::FunctionPointer * ) &updateDebuggerFnPtr,NULL);
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}
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@ -3320,7 +3320,7 @@ bool idCommonLocal::GetAdditionalFunction(idCommon::FunctionType ft, idCommon::F
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// don't set *out_userArg, this function takes no arguments
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return true;
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case idCommon::FT_CheckDebuggerBreakpoint:
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case idCommon::FT_UpdateDebugger:
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*out_fnptr = (idCommon::FunctionPointer)updateDebugger;
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return true;
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@ -279,7 +279,7 @@ public:
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// idInterpreter *interpreter, idProgram *program, int instructionPointer
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// it returns true if the game debugger is active.
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// relevant for mods.
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FT_CheckDebuggerBreakpoint,
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FT_UpdateDebugger,
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};
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// returns true if that function is available in this version of dhewm3
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@ -361,7 +361,7 @@ void idGameLocal::Init( void ) {
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// DG: hack to support the Demo version of Doom3
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common->GetAdditionalFunction(idCommon::FT_IsDemo, (idCommon::FunctionPointer*)&isDemoFnPtr, NULL);
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//debugger support
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common->GetAdditionalFunction(idCommon::FT_CheckDebuggerBreakpoint,(idCommon::FunctionPointer*) &updateDebuggerFnPtr,NULL);
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common->GetAdditionalFunction(idCommon::FT_UpdateDebugger,(idCommon::FunctionPointer*) &updateDebuggerFnPtr,NULL);
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}
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/*
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