dhewm3/neo/tools/materialeditor/MaterialPreviewPropView.h
Timothee 'TTimo' Besset fb1609f554 hello world
2011-11-22 15:28:15 -06:00

68 lines
2.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "../common/PropTree/PropTreeView.h"
#include "MaterialPreviewView.h"
// MaterialPreviewPropView view
class MaterialPreviewPropView : public CPropTreeView
{
DECLARE_DYNCREATE(MaterialPreviewPropView)
protected:
MaterialPreviewPropView(); // protected constructor used by dynamic creation
virtual ~MaterialPreviewPropView();
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
afx_msg void OnPropertyChangeNotification( NMHDR *nmhdr, LRESULT *lresult );
afx_msg void OnPropertyButtonClick( NMHDR *nmhdr, LRESULT *lresult );
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
void AddLight( void );
void InitializePropTree( void );
void RegisterPreviewView( MaterialPreviewView *view );
protected:
int numLights;
MaterialPreviewView *materialPreview;
DECLARE_MESSAGE_MAP()
};