dhewm3/neo
Daniel Gibson 1b4badfd41 Ignore if stb_vorbis decodes one sample less than expected
In idSampleDecoderLocal::DecodeOGG() sometimes (esp. in The Lost Mission
mod) it happens that stb_vorbis_get_samples_float() decodes one sample
less than expected so one is left and when trying to decode that,
stb_vorbis_get_samples_float() returns 0, which we interpreted as an error.
This case is now handled more gracefully: No warning is printed (except
if developer 1) and failed is not set (setting it would prevent the sound
from being played again, I think).
2021-06-20 03:36:39 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
framework Fix "Save as" in Particle Editor 2021-05-08 21:05:56 +02:00
game Fix most (according to warnings) remaining 64bit issues in tool code 2021-05-08 05:43:52 +02:00
idlib (Hopefully) better workaround for miscompiled cross products, #147 2021-05-31 21:37:31 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Do gamma correction (r_gamma, r_brightness) in shaders 2021-06-20 03:36:39 +02:00
sound Ignore if stb_vorbis decodes one sample less than expected 2021-06-20 03:36:39 +02:00
sys Fix endless loop in GLimp_Init(), #386 2021-06-20 03:36:39 +02:00
tools Make MFC Tools work with MSAA enabled 2021-05-11 00:39:00 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Make rvGEWindowWrapper (for GUI editor) 64bit clean 2021-05-08 07:03:55 +02:00
CMakeLists.txt Fix build if libbacktrace is not installed, update README 2021-06-03 01:38:17 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00