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0ccef1eba8
This was only implemented with MSVC style asm. Comments suggest that it was used to help catch invalid FOV calculations, which were probably only happening with ancient compiler bugs.
70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __SYS_LOCAL__
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#define __SYS_LOCAL__
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#include "renderer/RenderSystem.h"
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#include "sound/sound.h"
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#include "sys/sys_public.h"
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/*
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==============================================================
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idSysLocal
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==============================================================
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*/
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class idSysLocal : public idSys {
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public:
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virtual void DebugPrintf( const char *fmt, ... )id_attribute((format(printf,2,3)));
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virtual void DebugVPrintf( const char *fmt, va_list arg );
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virtual unsigned int GetMilliseconds( void );
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virtual int GetProcessorId( void );
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virtual bool FPU_StackIsEmpty( void );
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virtual void FPU_SetFTZ( bool enable );
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virtual void FPU_SetDAZ( bool enable );
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virtual bool LockMemory( void *ptr, int bytes );
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virtual bool UnlockMemory( void *ptr, int bytes );
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virtual uintptr_t DLL_Load( const char *dllName );
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virtual void * DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
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virtual void DLL_Unload( uintptr_t dllHandle );
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virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength );
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virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
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virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay );
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virtual void OpenURL( const char *url, bool quit );
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virtual void StartProcess( const char *exeName, bool quit );
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};
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#endif /* !__SYS_LOCAL__ */
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