dhewm3/neo/sys/sys_local.h
dhewg 0ccef1eba8 Get rid of Sys_FPU_GetState()
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2012-07-06 01:06:53 +02:00

70 lines
2.8 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_LOCAL__
#define __SYS_LOCAL__
#include "renderer/RenderSystem.h"
#include "sound/sound.h"
#include "sys/sys_public.h"
/*
==============================================================
idSysLocal
==============================================================
*/
class idSysLocal : public idSys {
public:
virtual void DebugPrintf( const char *fmt, ... )id_attribute((format(printf,2,3)));
virtual void DebugVPrintf( const char *fmt, va_list arg );
virtual unsigned int GetMilliseconds( void );
virtual int GetProcessorId( void );
virtual bool FPU_StackIsEmpty( void );
virtual void FPU_SetFTZ( bool enable );
virtual void FPU_SetDAZ( bool enable );
virtual bool LockMemory( void *ptr, int bytes );
virtual bool UnlockMemory( void *ptr, int bytes );
virtual uintptr_t DLL_Load( const char *dllName );
virtual void * DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
virtual void DLL_Unload( uintptr_t dllHandle );
virtual void DLL_GetFileName( const char *baseName, char *dllName, int maxLength );
virtual sysEvent_t GenerateMouseButtonEvent( int button, bool down );
virtual sysEvent_t GenerateMouseMoveEvent( int deltax, int deltay );
virtual void OpenURL( const char *url, bool quit );
virtual void StartProcess( const char *exeName, bool quit );
};
#endif /* !__SYS_LOCAL__ */