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0ccef1eba8
This was only implemented with MSVC style asm. Comments suggest that it was used to help catch invalid FOV calculations, which were probably only happening with ancient compiler bugs. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |