mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 21:02:11 +00:00
b054261a0e
The problem was that the editors called ChoosePixelFormat() instead of wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl variant), ChoosePixelFormat() will return an incomaptible format and the editors don't get a working OpenGL context. So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant if available, and all the necessary plumbing around that. While at it, removed the unused qwgl*PixelFormat function pointers and supressed the "inconsistent dll linkage" warnings for the gl stubs
148 lines
5.7 KiB
C
148 lines
5.7 KiB
C
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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/*
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** QGL.H
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*/
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#ifndef __QGL_H__
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#define __QGL_H__
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#if defined( ID_DEDICATED ) && defined( _WIN32 )
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// to allow stubbing gl on windows, define WINGDIAPI to nothing - it would otherwise be
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// extended to __declspec(dllimport) on MSVC (our stub is no dll.)
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#ifdef WINGDIAPI
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#pragma push_macro("WINGDIAPI")
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#undef WINGDIAPI
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#define WINGDIAPI
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#endif
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#endif
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#include <SDL_opengl.h>
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#if defined( ID_DEDICATED ) && defined( _WIN32 )
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// restore WINGDIAPI
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#ifdef WINGDIAPI
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#pragma pop_macro("WINGDIAPI")
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#endif
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#endif
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typedef void (*GLExtension_t)(void);
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#ifdef __cplusplus
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extern "C" {
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#endif
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GLExtension_t GLimp_ExtensionPointer( const char *name );
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#ifdef __cplusplus
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}
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#endif
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// declare qgl functions
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#define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args;
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#include "renderer/qgl_proc.h"
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// multitexture
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extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st );
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extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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// ARB_vertex_buffer_object
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extern PFNGLBINDBUFFERARBPROC qglBindBufferARB;
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extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB;
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extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB;
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extern PFNGLISBUFFERARBPROC qglIsBufferARB;
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extern PFNGLBUFFERDATAARBPROC qglBufferDataARB;
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extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB;
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extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB;
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extern PFNGLMAPBUFFERARBPROC qglMapBufferARB;
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extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB;
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extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB;
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extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB;
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// 3D textures
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extern void ( APIENTRY *qglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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// shared texture palette
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extern void ( APIENTRY *qglColorTableEXT)( int, int, int, int, int, const void * );
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// EXT_stencil_two_side
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extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
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// DG: couldn't find any extension for this, it's supported in GL2.0 and newer, incl OpenGL ES2.0
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extern PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate;
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// ARB_texture_compression
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extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
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extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
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// ARB_vertex_program / ARB_fragment_program
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extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB;
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extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB;
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extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB;
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extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
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extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB;
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extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
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extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB;
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extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
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// GL_EXT_depth_bounds_test
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extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
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#if defined( _WIN32 ) && defined(ID_ALLOW_TOOLS)
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extern BOOL(WINAPI * qwglSwapBuffers)(HDC);
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extern int Win_ChoosePixelFormat(HDC hdc);
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extern BOOL(WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
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extern HGLRC(WINAPI * qwglCreateContext)(HDC);
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extern HGLRC(WINAPI * qwglCreateLayerContext)(HDC, int);
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extern BOOL(WINAPI * qwglDeleteContext)(HGLRC);
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extern HGLRC(WINAPI * qwglGetCurrentContext)(VOID);
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extern HDC(WINAPI * qwglGetCurrentDC)(VOID);
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extern PROC(WINAPI * qwglGetProcAddress)(LPCSTR);
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extern BOOL(WINAPI * qwglMakeCurrent)(HDC, HGLRC);
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extern BOOL(WINAPI * qwglShareLists)(HGLRC, HGLRC);
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extern BOOL(WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
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extern BOOL(WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
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FLOAT, int, LPGLYPHMETRICSFLOAT);
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extern BOOL(WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
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LPLAYERPLANEDESCRIPTOR);
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extern int (WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
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CONST COLORREF *);
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extern int (WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
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COLORREF *);
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extern BOOL(WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
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extern BOOL(WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
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#endif // _WIN32 && ID_ALLOW_TOOLS
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#endif
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