dhewm3/neo/renderer/qgl.h
Daniel Gibson b054261a0e Make MFC Tools work with MSAA enabled
The problem was that the editors called ChoosePixelFormat() instead of
wglChoosePixelFormatARB() - and the normal ChoosePixelFormat() has no
attribute for MSAA, so if MSAA is enabled (by SDL2 which calls the wgl
variant), ChoosePixelFormat() will return an incomaptible format and
the editors don't get a working OpenGL context.
So I wrote a wrapper around ChoosePixelFormat() that calls the wgl variant
if available, and all the necessary plumbing around that.

While at it, removed the unused qwgl*PixelFormat function pointers and
supressed the "inconsistent dll linkage" warnings for the gl stubs
2021-05-11 00:39:00 +02:00

148 lines
5.7 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** QGL.H
*/
#ifndef __QGL_H__
#define __QGL_H__
#if defined( ID_DEDICATED ) && defined( _WIN32 )
// to allow stubbing gl on windows, define WINGDIAPI to nothing - it would otherwise be
// extended to __declspec(dllimport) on MSVC (our stub is no dll.)
#ifdef WINGDIAPI
#pragma push_macro("WINGDIAPI")
#undef WINGDIAPI
#define WINGDIAPI
#endif
#endif
#include <SDL_opengl.h>
#if defined( ID_DEDICATED ) && defined( _WIN32 )
// restore WINGDIAPI
#ifdef WINGDIAPI
#pragma pop_macro("WINGDIAPI")
#endif
#endif
typedef void (*GLExtension_t)(void);
#ifdef __cplusplus
extern "C" {
#endif
GLExtension_t GLimp_ExtensionPointer( const char *name );
#ifdef __cplusplus
}
#endif
// declare qgl functions
#define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args;
#include "renderer/qgl_proc.h"
// multitexture
extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st );
extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
// ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC qglBindBufferARB;
extern PFNGLDELETEBUFFERSARBPROC qglDeleteBuffersARB;
extern PFNGLGENBUFFERSARBPROC qglGenBuffersARB;
extern PFNGLISBUFFERARBPROC qglIsBufferARB;
extern PFNGLBUFFERDATAARBPROC qglBufferDataARB;
extern PFNGLBUFFERSUBDATAARBPROC qglBufferSubDataARB;
extern PFNGLGETBUFFERSUBDATAARBPROC qglGetBufferSubDataARB;
extern PFNGLMAPBUFFERARBPROC qglMapBufferARB;
extern PFNGLUNMAPBUFFERARBPROC qglUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC qglGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC qglGetBufferPointervARB;
// 3D textures
extern void ( APIENTRY *qglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
// shared texture palette
extern void ( APIENTRY *qglColorTableEXT)( int, int, int, int, int, const void * );
// EXT_stencil_two_side
extern PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
// DG: couldn't find any extension for this, it's supported in GL2.0 and newer, incl OpenGL ES2.0
extern PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate;
// ARB_texture_compression
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB;
// ARB_vertex_program / ARB_fragment_program
extern PFNGLVERTEXATTRIBPOINTERARBPROC qglVertexAttribPointerARB;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC qglEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC qglDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB;
extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
extern PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB;
extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
// GL_EXT_depth_bounds_test
extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
#if defined( _WIN32 ) && defined(ID_ALLOW_TOOLS)
extern BOOL(WINAPI * qwglSwapBuffers)(HDC);
extern int Win_ChoosePixelFormat(HDC hdc);
extern BOOL(WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
extern HGLRC(WINAPI * qwglCreateContext)(HDC);
extern HGLRC(WINAPI * qwglCreateLayerContext)(HDC, int);
extern BOOL(WINAPI * qwglDeleteContext)(HGLRC);
extern HGLRC(WINAPI * qwglGetCurrentContext)(VOID);
extern HDC(WINAPI * qwglGetCurrentDC)(VOID);
extern PROC(WINAPI * qwglGetProcAddress)(LPCSTR);
extern BOOL(WINAPI * qwglMakeCurrent)(HDC, HGLRC);
extern BOOL(WINAPI * qwglShareLists)(HGLRC, HGLRC);
extern BOOL(WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
extern BOOL(WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
extern BOOL(WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
extern int (WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
extern int (WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
extern BOOL(WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
extern BOOL(WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
#endif // _WIN32 && ID_ALLOW_TOOLS
#endif