dhewm3/neo/renderer
Daniel Gibson 79f046abf7 Support nospecular and allow_nospecular in demos
By writing that info into the demo when recording it (when demos are
played back, mylevel.map isn't read, only mylevel.proc, so the
worldspawn can't be accessed to get allow_nospecular from there)
2025-01-21 00:51:38 +01:00
..
Cinematic.cpp Replace libjpeg with stb_image.h 2021-04-27 20:08:59 +02:00
Cinematic.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
draw_arb2.cpp Allow Soft Particles for player-weapons after all, fix issue properly 2024-07-30 01:49:08 +02:00
draw_common.cpp Allow Soft Particles for player-weapons after all, fix issue properly 2024-07-30 01:49:08 +02:00
GuiModel.cpp Fix rendering of ingame GUIs with r_lockSurfaces 1 2021-06-15 03:27:52 +02:00
GuiModel.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image.h Merge soft particles from thedarkmod 2.04 2024-07-25 03:24:20 +02:00
Image_files.cpp Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
Image_init.cpp Try to ensure currentDepthImage always uses NEAREST filtering 2024-07-25 03:24:20 +02:00
Image_load.cpp Fix depth buffer texture (for soft particle shader effects) 2024-07-25 03:24:20 +02:00
Image_process.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Image_program.cpp Fix crash when selecting nonexistant texture in D3Radiant 2019-03-10 05:11:33 +01:00
Interaction.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Interaction.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Material.cpp Merge soft particles from thedarkmod 2.04 2024-07-25 03:24:20 +02:00
Material.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
MegaTexture.cpp Get rid of some compiler warnings 2012-11-13 23:24:13 +01:00
MegaTexture.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model.cpp Fix loading .ASE models with no materials 2021-05-19 02:48:31 +02:00
Model.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_ase.cpp Fix "black box" effect on ase meshes 2012-07-18 19:53:08 +02:00
Model_ase.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_beam.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_liquid.cpp Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
Model_local.h Merge soft particles from thedarkmod 2.04 2024-07-25 03:24:20 +02:00
Model_lwo.cpp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
Model_lwo.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
Model_ma.cpp Fix -Wformat-security warnings - thanks James Addison! 2023-01-05 04:45:34 +01:00
Model_ma.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
Model_md3.cpp Update Changelog, another small MD3 fix 2023-01-29 02:46:34 +01:00
Model_md3.h Fix MD3 model support (esp. on 64bit) 2023-01-29 01:10:41 +01:00
Model_md5.cpp Use Mem_MallocA() in Model_md5.cpp 2024-11-07 06:25:51 +01:00
Model_prt.cpp Soft particles: Disable Particle Stage "softeningRadius" keyword 2024-07-25 04:05:51 +02:00
Model_sprite.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelDecal.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelManager.cpp Fix -Wmismatched-new-delete warnings 2023-01-05 07:56:16 +01:00
ModelManager.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
ModelOverlay.cpp Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp 2024-11-07 06:25:51 +01:00
ModelOverlay.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
qgl.h It builds with SDL3 and SDL2 and SDL1.2 (on Linux) 2024-10-07 17:22:03 +02:00
qgl_proc.h Make window alpha chan opaque on Wayland, fix #426 2022-02-05 16:34:34 +01:00
RenderEntity.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderSystem.cpp Add r_windowResizable to configure if window is resizable 2024-06-08 11:39:21 +02:00
RenderSystem.h Add r_glDebugContext to enable OpenGL debug context and -callback 2024-07-25 03:24:20 +02:00
RenderSystem_init.cpp Support lights "nospecular" parm (if explicitly enabled) 2025-01-21 00:51:38 +01:00
RenderWorld.cpp Turn assertion in idRenderWorldLocal::BoundsInAreas() into Warning 2024-02-03 15:43:59 +01:00
RenderWorld.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_demo.cpp Support nospecular and allow_nospecular in demos 2025-01-21 00:51:38 +01:00
RenderWorld_load.cpp Support lights "nospecular" parm (if explicitly enabled) 2025-01-21 00:51:38 +01:00
RenderWorld_local.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
RenderWorld_portals.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
simplex.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
stb_image.h Update stb_image and stb_vorbis 2024-02-04 04:41:05 +01:00
stb_image_write.h Added new screenshot formats. 2023-05-22 09:40:11 -04:00
stblib_impls.c Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
tr_backend.cpp SDL3: Handle r_fillWindowAlphaChan, cleanups and comments 2024-10-29 03:26:20 +01:00
tr_deform.cpp Turn a Warning() in R_FlareDeform into a DPrintf() 2012-01-03 18:14:21 +01:00
tr_font.cpp Fix fonts on Big Endian systems, fixes #148 2021-01-14 12:25:22 +01:00
tr_guisurf.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_light.cpp Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp 2024-11-07 06:25:51 +01:00
tr_lightrun.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_local.h Support lights "nospecular" parm (if explicitly enabled) 2025-01-21 00:51:38 +01:00
tr_main.cpp Remove R_LockSurfaceScene(), clean up temporary changes 2021-06-15 03:27:52 +02:00
tr_orderIndexes.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_polytope.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_render.cpp Support lights "nospecular" parm (if explicitly enabled) 2025-01-21 00:51:38 +01:00
tr_rendertools.cpp Add settings for soft particles in menu, documentation, cleanups 2024-07-25 03:24:20 +02:00
tr_shadowbounds.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_stencilshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
tr_subview.cpp r_lockSurfaces: Make mirrors look only a bit broken 2021-06-15 03:27:52 +02:00
tr_trace.cpp Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
tr_trisurf.cpp Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp 2024-11-07 06:25:51 +01:00
tr_turboshadow.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
VertexCache.h Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00