Turn a Warning() in R_FlareDeform into a DPrintf()

The warning is printed on every frame in some areas and slows
down the whole game. Use DPrintf() instead to prevent the
slowdown.
This commit is contained in:
dhewg 2012-01-02 19:12:26 +01:00
parent bf30c8216a
commit 8370a7d213

View file

@ -519,7 +519,7 @@ static void R_FlareDeform( drawSurf_t *surf ) {
if ( tri->numVerts != 4 || tri->numIndexes != 6 ) {
//FIXME: temp hack for flares on tripleted models
common->Warning( "R_FlareDeform: not a single quad" );
common->DPrintf( "R_FlareDeform: not a single quad\n" );
return;
}