dhewg
d22865b8a1
Use _exit() in AssertFailed()
...
Ensure application exit.
2012-07-06 01:06:59 +02:00
dhewg
5fee87be2a
Replace "__asm int 0x03" with __debugbreak()
...
Fixes compilation with msvc 64bit.
2012-07-06 01:06:58 +02:00
dhewg
5f5a6e7043
s/BigLong/BigInt/ to match the return type
2012-06-28 13:52:22 +02:00
dhewg
49c4d028a5
s/LittleLong/LittleInt/ to match the return type
2012-06-28 13:02:47 +02:00
dhewg
0f3c2ebf52
Use SDL for everything endian
2011-12-21 17:40:38 +01:00
dhewg
736ec20d4d
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
88d2dc6f33
Only use MSVC style asm with MSVC
2011-12-14 18:20:29 +01:00
dhewg
26f7a392a8
Add sanity checks for scripting
2011-12-11 12:13:04 +01:00
dhewg
bc07d06307
Use __builtin_trap() for assertions on GCC and derivates
2011-12-11 11:48:51 +01:00
dhewg
1d7d57d1f5
Cleanup endian swap functions
...
There's no need to detect the endianess at runtime.
2011-12-11 11:41:41 +01:00
dhewg
5ee2e5b564
Fix and cleanup endianess defines
...
Use various defines set by the compiler to determine the
endianess of the target arch.
2011-12-10 15:36:15 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00