Commit graph

7 commits

Author SHA1 Message Date
Daniel Gibson
10dea591a8 Use more than one QuickSave file, #392
Now the game cycles between QuickSave, QuickSave2, QuickSave3, ...
(up to com_numQuicksaves files, 4 by default, up to 99), always
replacing the oldest.
Quick-loading always loads the newest quicksave, but all quicksaves
can be loaded via the load game menu.
2021-07-03 02:25:20 +02:00
Daniel Gibson
7d2bda07a3 Don't use translation in Autosave filenames, fixes #305
idSessionLocal::SaveGame() uses saveName for both the description in
savegames/bla.txt and the filename itself ("bla" in this case), which
is a "scrubbed" version of that string ("file extension" removed,
problematic chars replaced with '_').
In case of Autosaves, MoveToNewMap() passes a translated name of the
map as saveName, which makes sense for the description, but not so much
for the filename.
In Spanish the Alpha Labs names are like "LAB. ALFA 1", "LAB. ALFA 2" ..
and everything after "LAB" is cut off as a file extension - so every
autosave of an Alpha Labs part overwrites the last one, as they all get
the same name...

The solution is to pass an additional (optional) argument saveFileName
to idSessionLocal::SaveGame(), and for autosaves pass the mapname
(which is the filename without .map; yes, it might contain slashes,
but the scrubber will turn them into _) instead of the translated name
as saveFileName.
2020-08-02 03:48:25 +02:00
Daniel Gibson
42886f0e4b Modify check for Demo version to not break Game DLL ABI
Changing idSession would break the interface for Game DLLs, making the
existing ports of Mods incompatible.
Luckily we have idCommon::GetAdditionalFunction() for cases like this..

Also added a check for WEAPON_NETFIRING in idWeapon::EnterCinematic(),
I got an Assert() there in Debug builds.

Running the Demo seems to work now, at least I could finish it without
any problems (ignoring some warnings in the console)
2019-01-07 15:06:59 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00