Commit graph

8 commits

Author SHA1 Message Date
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
18526bf4eb Split Game_local.h
New header GameBase.h with all the defines from Game_local.h and
gameError() to reduce header dependencies.
2011-12-19 23:21:41 +01:00
dhewg
dbf3b43140 Move the virtual abstract idGame to framework/Game.h
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
9ab9bdea8b Fix -Wparentheses warnings
suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses

Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2011-12-10 15:36:06 +01:00
dhewg
e4771f3a5f Fix -Wunused-variable warnings
unused variable
2011-12-10 15:36:03 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00