dhewg
966a380793
Move BuildDefines.h include to platform.h
2011-12-19 20:33:09 +01:00
dhewg
cf57db42e9
Move common includes from precompiled.h to platform.h
2011-12-19 20:31:32 +01:00
dhewg
96ef0754e2
Split platform specific code from precompiled.h
...
New header sys/platform.h.
2011-12-19 20:31:28 +01:00
dhewg
dbf3b43140
Move the virtual abstract idGame to framework/Game.h
...
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2011-12-19 20:19:14 +01:00
dhewg
e5ec63ce06
Move the game include directory to the build system
...
Don't include based on a preprocessor symbol, let the build
system make the correct decision.
2011-12-19 20:05:20 +01:00
dhewg
b62b033b88
Get rid of all idAudioHardware implementations
2011-12-14 18:37:03 +01:00
dhewg
5c3a28e027
Basic infrastructure to build with MinGW
...
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2011-12-14 18:19:38 +01:00
dhewg
2995bcab30
Basic infrastructure for native x86_64 builds
...
Let scons link directly in the build folder.
Multiple archs can coexist next to each other.
New scons variable "X86" to cross compile x86 binaries on x86_64.
2011-12-10 15:36:08 +01:00
dhewg
79ad905e05
Fix all whitespace errors
...
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847
Fix quoting in GPL headers
2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554
hello world
2011-11-22 15:28:15 -06:00