Commit graph

6 commits

Author SHA1 Message Date
Daniel Gibson
e24b62d3e0 Use g_hitEffect CVar variable directly instead of getting it by name
No need to do a lookup of the CVar by name every time the player is hit,
we can just access the variable holding it.
2020-05-30 05:41:22 +02:00
dobosken
e93ba6ce0c Added "g_hitEffect" CVar to disable damage effects to the player camera
Defaults to "1" (on) so the default behavior is like in the original
game, but setting it to 0 disables the effects.
2020-05-30 05:23:13 +02:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00