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1.5.3 RC1
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Changelog.md
14
Changelog.md
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@ -7,6 +7,12 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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1.5.3 (WIP)
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------------------------------------------------------------------------
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* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
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but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
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* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
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(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
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`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
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Thanks *eezstreet (Nick Whitlock)*!
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* Fixed problems with lights after loading a savegame (#495)
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* Fix volume of some weapon sounds, like chaingun being too quit (#326)
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* Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
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@ -19,12 +25,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
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* Fix several compiler warnings
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* Added build instructions for Linux (and similar systems) to README.md
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* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
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(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
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`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
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Thanks *eezstreet (Nick Whitlock)*!
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* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
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but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
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* Updated stb_image and stb_vorbis
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1.5.2 (2022-06-13)
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------------------------------------------------------------------------
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@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms
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#define GAME_NAME "dhewm 3" // appears in errors
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#endif
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#define ENGINE_VERSION "dhewm3 1.5.3pre" // printed in console, used for window title
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#define ENGINE_VERSION "dhewm3 1.5.3rc1" // printed in console, used for window title
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#ifdef ID_REPRODUCIBLE_BUILD
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// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
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// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
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#define ID__DATE__ "Oct 22 2022"
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#define ID__DATE__ "Feb 04 2024"
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#define ID__TIME__ "13:37:42"
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#else // not reproducible build, use __DATE__ and __TIME__ macros
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