From 8a3e0a328fd33052a2b02e198a5f768dccb1e6b3 Mon Sep 17 00:00:00 2001 From: Daniel Gibson Date: Sun, 4 Feb 2024 21:57:44 +0100 Subject: [PATCH] 1.5.3 RC1 --- Changelog.md | 14 ++++++++------ neo/framework/Licensee.h | 4 ++-- 2 files changed, 10 insertions(+), 8 deletions(-) diff --git a/Changelog.md b/Changelog.md index a133bb0f..57c02144 100644 --- a/Changelog.md +++ b/Changelog.md @@ -7,6 +7,12 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num 1.5.3 (WIP) ------------------------------------------------------------------------ +* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy), + but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information. +* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar + (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and + `r_screenshotPngCompression` allow configuring how JPG/PNG are compressed. + Thanks *eezstreet (Nick Whitlock)*! * Fixed problems with lights after loading a savegame (#495) * Fix volume of some weapon sounds, like chaingun being too quit (#326) * Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work @@ -19,12 +25,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num - Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja) * Fix several compiler warnings * Added build instructions for Linux (and similar systems) to README.md -* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar - (0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and - `r_screenshotPngCompression` allow configuring how JPG/PNG are compressed. - Thanks *eezstreet (Nick Whitlock)*! -* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy), - but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information. +* Updated stb_image and stb_vorbis + 1.5.2 (2022-06-13) ------------------------------------------------------------------------ diff --git a/neo/framework/Licensee.h b/neo/framework/Licensee.h index 13a11f8e..ca46321c 100644 --- a/neo/framework/Licensee.h +++ b/neo/framework/Licensee.h @@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms #define GAME_NAME "dhewm 3" // appears in errors #endif -#define ENGINE_VERSION "dhewm3 1.5.3pre" // printed in console, used for window title +#define ENGINE_VERSION "dhewm3 1.5.3rc1" // printed in console, used for window title #ifdef ID_REPRODUCIBLE_BUILD // for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__ // NOTE: remember to update esp. the date for (pre-) releases and RCs and the like - #define ID__DATE__ "Oct 22 2022" + #define ID__DATE__ "Feb 04 2024" #define ID__TIME__ "13:37:42" #else // not reproducible build, use __DATE__ and __TIME__ macros