dhewm3/neo/tools/debugger/DebuggerServer.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef DEBUGGERSERVER_H_
#define DEBUGGERSERVER_H_
#ifndef DEBUGGERMESSAGES_H_
#include "DebuggerMessages.h"
#endif
#ifndef DEBUGGERBREAKPOINT_H_
#include "DebuggerBreakpoint.h"
#endif
#ifndef __GAME_LOCAL_H__
#include "../../game/Game.h"
#endif
class idInterpreter;
class idProgram;
class rvDebuggerServer
{
public:
rvDebuggerServer ( );
~rvDebuggerServer ( );
bool Initialize ( void );
void Shutdown ( void );
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bool ProcessMessages ( void );
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bool IsConnected ( void );
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void CheckBreakpoints ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
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void Print ( const char* text );
void OSPathToRelativePath( const char *osPath, idStr &qpath );
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protected:
// protected member variables
bool mConnected;
netadr_t mClientAdr;
idPort mPort;
idList<rvDebuggerBreakpoint*> mBreakpoints;
CRITICAL_SECTION mCriticalSection;
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HANDLE mGameThread;
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bool mBreak;
bool mBreakNext;
bool mBreakStepOver;
bool mBreakStepInto;
int mBreakStepOverDepth;
const function_t* mBreakStepOverFunc1;
const function_t* mBreakStepOverFunc2;
idProgram* mBreakProgram;
int mBreakInstructionPointer;
idInterpreter* mBreakInterpreter;
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idStr mLastStatementFile;
int mLastStatementLine;
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private:
void ClearBreakpoints ( void );
void Break ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
void Resume ( void );
void SendMessage ( EDebuggerMessage dbmsg );
void SendPacket ( void* data, int datasize );
// Message handlers
void HandleAddBreakpoint ( msg_t* msg );
void HandleRemoveBreakpoint ( msg_t* msg );
void HandleResume ( msg_t* msg );
void HandleInspectVariable ( msg_t* msg );
void HandleInspectCallstack ( msg_t* msg );
void HandleInspectThreads ( msg_t* msg );
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// MSG helper routines
void MSG_WriteCallstackFunc ( msg_t* msg, const prstack_t* stack );
};
/*
================
rvDebuggerServer::IsConnected
================
*/
ID_INLINE bool rvDebuggerServer::IsConnected ( void )
{
return mConnected;
}
/*
================
rvDebuggerServer::SendPacket
================
*/
ID_INLINE void rvDebuggerServer::SendPacket ( void* data, int size )
{
mPort.SendPacket ( mClientAdr, data, size );
}
#endif // DEBUGGERSERVER_H_