dhewm3/neo
Daniel Gibson b9247b67b4 Remove longs from game/ and d3xp/
(Except for handling of longs in TypeInfo and win32-only Maya import stuff).

sizeof(long) == sizeof(int) on x86 and win64,
but not on 64bit (x86_64) linux/unix/osx/.. so they should be avoided.
2012-06-22 18:20:09 +02:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
framework Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
game Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
idlib Fix idMatX::IsOrthonormal() 2012-05-13 03:04:34 +02:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
sound Fix memleak in snd_cache.cpp (from Harry Jeffery) 2012-05-13 02:31:37 +02:00
sys Remove leftover X11 header 2012-06-15 18:25:48 +02:00
tools Fix several bugs from iodoom3 bugtracker 2012-06-02 10:12:22 +02:00
TypeInfo Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Add the build target "Profile" suitable for profiling 2012-01-19 00:53:16 +01:00
config.h.in CMake: Use config.h for BUILD_OS and BUILD_CPU 2012-01-14 15:19:12 +01:00