dhewm3/neo/sys/win32/rc/SoundEditor_resource.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#define IDD_DIALOG_SOUND 12000
#define IDD_DIALOG_SOUNDGROUP 12001
#define IDC_EDIT_SOUND_NAME 12200
#define IDC_EDIT_VOLUME 12201
#define IDC_EDIT_MINDIST 12202
#define IDC_EDIT_MAXDIST 12203
#define IDC_EDIT_LEADTHROUGH 12204
#define IDC_BTN_SAVEMAP 12205
#define IDC_BTN_SAVEMAPAS 12206
#define IDC_BTN_EDIT_SOUND 12207
#define IDC_LIST_GROUPS 12208
#define IDC_EDIT_WAIT 12209
#define IDC_TREE_SOUNDS 12210
#define IDC_BTN_SWITCHTOGAME 12211
#define IDC_BTN_APPLY_SOUND 12212
#define IDC_BTN_REFRESHSPEAKERS 12213
#define IDC_BTN_REFRESH 12214
#define IDC_BTN_PLAYSOUND 12215
#define IDC_EDIT_SHADER 12216
#define IDC_CHECK_PLAY 12217
#define IDC_CHECK_OMNI 12218
#define IDC_CHECKP_TRIGGERED 12219
#define IDC_CHECK_OCCLUSION 12220
#define IDC_EDIT_GROUP 12221
#define IDC_BTN_DROP 12222
#define IDC_BTN_GROUP 12223
#define IDC_CHECK_PLAIN 12224
#define IDC_BTN_REFRESHWAVE 12225
#define IDC_BTN_XDN 12226
#define IDC_BTN_XUP 12227
#define IDC_BTN_YUP 12228
#define IDC_BTN_YDN 12229
#define IDC_BTN_ZUP 12230
#define IDC_BTN_ZDN 12231
#define IDC_COMBO_SPEAKERS 12232
#define IDC_CHECK_GROUPONLY 12233
#define IDC_COMBO_GROUPS 12234
#define IDC_BTN_UP 12235
#define IDC_BTN_DOWN 12236
#define IDC_STATIC_WAVESIZE 12237
#define IDC_EDIT_RANDOM 12238
#define IDC_BTN_TRIGGER 12239
#define IDC_CHECK_LOOPING 12240
#define IDC_CHECK_UNCLAMPED 12241
#define IDC_EDIT_WAIT2 12242
#define IDC_EDIT_SHAKES 12243
// Next default values for new objects
//
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#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 12002
#define _APS_NEXT_COMMAND_VALUE 32000
#define _APS_NEXT_CONTROL_VALUE 12244
#define _APS_NEXT_SYMED_VALUE 12002
#endif
#endif