dhewm3/neo
Daniel Gibson 4198f92bd5 ignore unknown SDL events
they just spam the console and don't matter anyway.
for example, on OS X you get lots of SDL_FINGER* events that spam
the console.
2015-10-23 18:19:46 +02:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp make d3xp build with Visual Studio 14 2015-10-11 23:27:42 +02:00
framework Win32: Don't access FILE::_file, use _fileno() instead 2015-10-11 23:32:31 +02:00
game make base build with Visual Studio 14 2015-10-11 23:27:42 +02:00
idlib make idlib build with Visual Studio 14 2015-10-11 00:36:25 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sound Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sys ignore unknown SDL events 2015-10-23 18:19:46 +02:00
tools more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Release Candiate 1 preparations, other small fixes 2015-10-03 19:14:22 +02:00
CMakeLists.txt Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00