dhewm3/neo/tools/radiant/TabsDlg.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "afxcmn.h"
#include "TearoffContainerWindow.h"
// CTabsDlg dialog
class CTabsDlg : public CDialog
{
// DECLARE_DYNAMIC ( CTabsDlg )
// Construction
public:
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CTabsDlg(UINT ID ,CWnd* pParent = NULL); // standard constructor
typedef void (*pfnOnDockEvent)( bool , int , CWnd* );
void AddDockedWindow ( CWnd* wnd , int ID , int imageID , const CString& title , bool dock , pfnOnDockEvent dockCallback = NULL);
void DockWindow ( int ID , bool dock );
bool RectWithinDockManager ( CRect& rect );
void FocusWindow ( int ID );
void SetImageList ( CImageList* list )
{
ASSERT ( list );
m_Tabs.SetImageList( list );
}
bool IsDocked ( CWnd* wnd );
protected:
int CTabsDlg::PreTranslateMessage ( MSG* msg );
// Implementation
protected:
CImageList m_TabImages;
CPoint m_DragDownPoint;
CMapWordToPtr m_Windows;
bool m_DragTabActive;
void DoDataExchange(CDataExchange* pDX);
//private struct that holds the info we need about each window
struct DockedWindowInfo {
DockedWindowInfo ( CWnd* wnd , int ID , int imageID , const CString& title = "" , pfnOnDockEvent dockCallback = NULL)
{
ASSERT ( wnd );
m_Window = wnd;
m_ID = ID;
m_ImageID = imageID;
m_TabControlIndex = -1;
if ( title.GetLength() == 0 )
{
m_Window->GetWindowText( m_Title );
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}
else
{
m_Title = title;
}
m_State = DOCKED;
m_DockCallback = dockCallback;
}
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enum eState {DOCKED,FLOATING} ;
CTearoffContainerWindow m_Container; //the floating window that will hold m_Window when it's undocked
CWnd* m_Window;
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CString m_Title;
int m_ImageID;
int m_ID;
int m_TabControlIndex;
eState m_State;
pfnOnDockEvent m_DockCallback;
};
void ShowAllWindows ( bool show = true );
void HandleUndock ();
void UpdateTabControlIndices ();
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// Generated message map functions
virtual BOOL OnInitDialog();
DECLARE_MESSAGE_MAP()
public:
CTabCtrl m_Tabs;
afx_msg void OnTcnSelchange(NMHDR *pNMHDR, LRESULT *pResult);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnDestroy();
void SaveWindowPlacement ( int ID = -1 );
};