dhewm3/neo/tools/guied/GESelectionMgr.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef GESELECTIONMGR_H_
#define GESELECTIONMGR_H_
class rvGEWorkspace;
class rvGESelectionMgr
{
public:
enum EHitTest
{
HT_NONE,
HT_SELECT,
HT_MOVE,
HT_SIZE_TOPLEFT,
HT_SIZE_TOP,
HT_SIZE_TOPRIGHT,
HT_SIZE_RIGHT,
HT_SIZE_BOTTOMRIGHT,
HT_SIZE_BOTTOM,
HT_SIZE_BOTTOMLEFT,
HT_SIZE_LEFT
};
rvGESelectionMgr ( );
void SetWorkspace ( rvGEWorkspace* workspace );
void Set ( idWindow* );
void Add ( idWindow* window, bool expand = true );
void Remove ( idWindow* );
void Clear ( void );
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int Num ( void );
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void Render ( void );
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EHitTest HitTest ( float x, float y );
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bool IsSelected ( idWindow* window );
bool IsExpression ( void );
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idRectangle& GetRect ( void );
idWindow* GetBottomMost ( void );
idWindow*& operator[]( int index );
protected:
void UpdateRectangle ( void );
void UpdateExpression ( void );
idList<idWindow*> mSelections;
idRectangle mRect;
rvGEWorkspace* mWorkspace;
bool mExpression;
};
ID_INLINE int rvGESelectionMgr::Num ( void )
{
return mSelections.Num ( );
}
ID_INLINE idWindow*& rvGESelectionMgr::operator[]( int index )
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{
assert( index >= 0 );
assert( index < mSelections.Num() );
return mSelections[ index ];
}
ID_INLINE void rvGESelectionMgr::SetWorkspace ( rvGEWorkspace* workspace )
{
mWorkspace = workspace;
}
ID_INLINE idRectangle& rvGESelectionMgr::GetRect ( void )
{
UpdateRectangle ( );
return mRect;
}
ID_INLINE bool rvGESelectionMgr::IsSelected ( idWindow* window )
{
return mSelections.FindIndex ( window ) != -1 ? true : false;
}
ID_INLINE bool rvGESelectionMgr::IsExpression ( void )
{
return mExpression;
}
#endif // GESELECTIONMGR_H_