dhewm3/neo/tools/guied/GEModifierGroup.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef GEMODIFIERGROUP_H_
#define GEMODIFIERGROUP_H_
#ifndef GEMODIFIER_H_
#include "GEModifier.h"
#endif
class rvGEModifierGroup : public rvGEModifier
{
public:
rvGEModifierGroup ( );
~rvGEModifierGroup ( );
virtual bool Apply ( void );
virtual bool Undo ( void );
virtual bool CanMerge ( rvGEModifier* merge );
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virtual bool Merge ( rvGEModifier* merge );
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virtual bool IsValid ( void );
bool Append ( rvGEModifier* mod );
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int GetCount ( void );
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protected:
idList<rvGEModifier*> mModifiers;
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};
ID_INLINE int rvGEModifierGroup::GetCount( void )
{
return mModifiers.Num ( );
}
#endif