dhewm3/neo/tools/materialeditor/MaterialPreviewView.h

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2011-11-22 21:28:15 +00:00
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "MaterialView.h"
#include "../radiant/GLWidget.h"
class idGLDrawableView : public idGLDrawable {
public:
idGLDrawableView();
~idGLDrawableView();
virtual void setMedia(const char *name);
virtual void draw(int x, int y, int w, int h);
virtual void buttonUp(int button){}
virtual void buttonDown(int _button, float x, float y);
virtual void mouseMove(float x, float y);
virtual void Update() {};
void UpdateCamera( renderView_t *refdef );
void UpdateModel( void );
void UpdateLights( void );
void addLight( void );
void deleteLight( const int lightId );
void drawLights( renderView_t *refdef );
void InitWorld();
void ResetView( void );
void setLightShader( const int lightId, const idStr shaderName );
void setLightColor( const int lightId, const idVec3 &value );
void setLightRadius( const int lightId, const float radius );
void setLightAllowMove( const int lightId, const bool move );
void setObject( int Id );
void setCustomModel( const idStr modelName );
void setShowLights( bool _showLights );
void setLocalParm( int parmNum, float value );
void setGlobalParm( int parmNum, float value );
protected:
idRenderWorld *world;
idRenderModel *worldModel;
const idMaterial *material;
bool showLights;
idVec3 viewOrigin;
idAngles viewRotation;
float viewDistance;
renderEntity_t worldEntity;
qhandle_t modelDefHandle;
int objectId;
idStr customModelName;
float globalParms[MAX_GLOBAL_SHADER_PARMS];
typedef struct {
renderLight_t renderLight;
qhandle_t lightDefHandle;
idVec3 origin;
const idMaterial *shader;
float radius;
idVec3 color;
bool allowMove;
} lightInfo_t;
idList<lightInfo_t> viewLights;
};
// ==================================================================
// ==================================================================
class MaterialPreviewView : public CView, public MaterialView
{
DECLARE_DYNCREATE(MaterialPreviewView)
protected:
MaterialPreviewView();
virtual ~MaterialPreviewView();
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial);
void OnModelChange( int modelId );
void OnCustomModelChange( idStr modelName );
void OnShowLightsChange( bool showLights );
void OnLocalParmChange( int parmNum, float value );
void OnGlobalParmChange( int parmNum, float value );
void OnLightShaderChange( int lightId, idStr shaderName );
void OnLightRadiusChange( int lightId, float radius );
void OnLightColorChange( int lightId, idVec3 &color );
void OnLightAllowMoveChange( int lightId, bool move );
void OnAddLight( void );
void OnDeleteLight( int lightId );
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
idGLWidget renderWindow;
idGLDrawableView renderedView;
idStr currentMaterial;
DECLARE_MESSAGE_MAP()
public:
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
};