/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma once #include "MaterialView.h" #include "../radiant/GLWidget.h" class idGLDrawableView : public idGLDrawable { public: idGLDrawableView(); ~idGLDrawableView(); virtual void setMedia(const char *name); virtual void draw(int x, int y, int w, int h); virtual void buttonUp(int button){} virtual void buttonDown(int _button, float x, float y); virtual void mouseMove(float x, float y); virtual void Update() {}; void UpdateCamera( renderView_t *refdef ); void UpdateModel( void ); void UpdateLights( void ); void addLight( void ); void deleteLight( const int lightId ); void drawLights( renderView_t *refdef ); void InitWorld(); void ResetView( void ); void setLightShader( const int lightId, const idStr shaderName ); void setLightColor( const int lightId, const idVec3 &value ); void setLightRadius( const int lightId, const float radius ); void setLightAllowMove( const int lightId, const bool move ); void setObject( int Id ); void setCustomModel( const idStr modelName ); void setShowLights( bool _showLights ); void setLocalParm( int parmNum, float value ); void setGlobalParm( int parmNum, float value ); protected: idRenderWorld *world; idRenderModel *worldModel; const idMaterial *material; bool showLights; idVec3 viewOrigin; idAngles viewRotation; float viewDistance; renderEntity_t worldEntity; qhandle_t modelDefHandle; int objectId; idStr customModelName; float globalParms[MAX_GLOBAL_SHADER_PARMS]; typedef struct { renderLight_t renderLight; qhandle_t lightDefHandle; idVec3 origin; const idMaterial *shader; float radius; idVec3 color; bool allowMove; } lightInfo_t; idList viewLights; }; // ================================================================== // ================================================================== class MaterialPreviewView : public CView, public MaterialView { DECLARE_DYNCREATE(MaterialPreviewView) protected: MaterialPreviewView(); virtual ~MaterialPreviewView(); public: virtual void OnDraw(CDC* pDC); // overridden to draw this view void MV_OnMaterialSelectionChange(MaterialDoc* pMaterial); void OnModelChange( int modelId ); void OnCustomModelChange( idStr modelName ); void OnShowLightsChange( bool showLights ); void OnLocalParmChange( int parmNum, float value ); void OnGlobalParmChange( int parmNum, float value ); void OnLightShaderChange( int lightId, idStr shaderName ); void OnLightRadiusChange( int lightId, float radius ); void OnLightColorChange( int lightId, idVec3 &color ); void OnLightAllowMoveChange( int lightId, bool move ); void OnAddLight( void ); void OnDeleteLight( int lightId ); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: idGLWidget renderWindow; idGLDrawableView renderedView; idStr currentMaterial; DECLARE_MESSAGE_MAP() public: afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSize(UINT nType, int cx, int cy); };