2011-11-22 21:28:15 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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2011-12-06 18:20:15 +00:00
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-11-22 21:28:15 +00:00
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2011-12-06 16:14:59 +00:00
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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2011-11-22 21:28:15 +00:00
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LISTGUILOCAL_H__
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#define __LISTGUILOCAL_H__
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/*
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===============================================================================
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feed data to a listDef
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each item has an id and a display string
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===============================================================================
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*/
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class idListGUILocal : protected idList<idStr>, public idListGUI {
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public:
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idListGUILocal() { m_pGUI = NULL; m_water = 0; m_stateUpdates = true; }
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// idListGUI interface
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void Config( idUserInterface *pGUI, const char *name ) { m_pGUI = pGUI; m_name = name; }
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void Add( int id, const idStr& s );
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// use the element count as index for the ids
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void Push( const idStr& s );
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bool Del( int id );
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void Clear( void );
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int Num( void ) { return idList<idStr>::Num(); }
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int GetSelection( char *s, int size, int sel = 0 ) const; // returns the id, not the list index (or -1)
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void SetSelection( int sel );
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int GetNumSelections();
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bool IsConfigured( void ) const;
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void SetStateChanges( bool enable );
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void Shutdown( void );
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private:
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idUserInterface * m_pGUI;
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idStr m_name;
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int m_water;
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idList<int> m_ids;
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bool m_stateUpdates;
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void StateChanged();
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};
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#endif /* !__LISTGUILOCAL_H__ */
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