An SDK to create Mods for dhewm3
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Daniel Gibson f7f0ace0a0 Fix savegame-compatibility of scripts, increase BUILD_NUMBER
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303"
had broken old savegames because the script checksum
(idProgram::CalculateChecksum()) changed, see #344.
This is fixed now, also the BUILD_NUMBER is increased so old savegames
can be identified for a workaround.

Don't use this commit without the next one which will further modify the
savegame format (for the new BUILD_NUMBER 1305)
2021-02-22 04:40:51 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 04:40:51 +01:00
framework Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 04:40:51 +01:00
game Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 04:40:51 +01:00
idlib ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:52:27 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:52:27 +01:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Enable building on Apple Silicon 2021-01-18 02:48:49 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.txt Fix cdoom download link in README 2018-08-27 03:13:12 +02:00

NOTE from Daniel: 
The following is (mostly) the original README of the mod and still refers to the SDK etc.

You can get the game data from https://www.moddb.com/downloads/classic-doom-3-131
Just extract that zip to your Doom3/dhewm3 installation.

After compiling the source, you can start the game with
  ./dhewm3 +set fs_game cdoom
  
A big THANK YOU to "SnoopJeDi" (and the rest of the Classic Doom 3 Team) for releasing this mod under GPL!

The original ReadMe:
======================================================================
CLASSIC DOOM III - VERSION 1.3.1 Sourcecode
======================================================================

DEVELOPER - Flaming Sheep Software
DATE OF RELEASE - October 2007
HOMEPAGE - http://cdoom.d3files.com
FORUMS - http://cdoom.d3files.com/forum/index.php


======================================================================
Description
======================================================================

This is a package of all the files from the Doom 3 Software Development Kit (SDK) that have been modified in the creation of Classic Doom 3.  The more predominant features of this code are the following:

-The intermission/statistics screen displayed between levels (there is an unused key/val combination that would allow mappers to update the GUI graphics depending the sequential progress of the player.  This was originally designed to facilitate a map on the intermission screen, but was dropped).

-Autorun.  A very small modification that simply checks the state of ui_autoRun and accordingly either flips input from the run key or leaves it untouched.


For a complete picture of what has been changed, cross-reference this code and the untouched 1.3.1 code using diff or a similar program for your operating system.



======================================================================
Legal
======================================================================

This modification is only for use with a legitimate version of the game "Doom 3", created by id Software.  This modification is not affiliated with id Software in any way.

If there is any technical issues directly related to this modification that is not a known issue with the game "Doom 3", please contact Flaming Sheep Software either through email or the website at http://cdoom.d3files.com

Activision and id Software do not hold responsibility for any technical issues that you may encouter through the use of this modification.

Distribution of this modification can be by any means necessary, aslong as it is kept as a complete package.

[Any and all assets or code presented in this modification are not allowed to be distributed as part of any other package, in whole or in part.] - UPDATE: got permission by the Coder (SnoopJeDi) to release this source under GPLv3

If you have any questions about the uses that are allowed with the modification, please contact Flaming Sheep Software at http://cdoom.d3files.com

======================================================================