An SDK to create Mods for dhewm3
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Daniel Gibson f61866a080 Fix pot. Crash in idWinding2D::ExpandForAxialBox()
it could happen that i is 1 but numPlanes is still 0
(=> if for i = 0:  ( p[j] - p[i] ).LengthSqr() < 0.01f )
so planes[-1] would be accessed which of course is invalid and can crash
2018-12-09 04:59:40 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
framework change engine version to "dhewm3 SDK 1.5.x"; no -ffast-math 2018-11-12 00:32:21 +01:00
game Make Hardqore2 work 2018-08-27 02:02:13 +02:00
idlib Fix pot. Crash in idWinding2D::ExpandForAxialBox() 2018-12-09 04:59:40 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys It builds with VS 2017 now 2018-09-02 01:26:48 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt change engine version to "dhewm3 SDK 1.5.x"; no -ffast-math 2018-11-12 00:32:21 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.txt fixed download links 2018-11-21 02:26:25 +01:00

This allows you to run the HardQore2 mod in dhewm3!
A big thank you to Revility (and the rest of the HardQore2 team) for releasing
the source under GPL, so I could port it to dhewm3! :-)
(see https://github.com/dhewm/dhewm3/issues/198)

You can  get the game data at:
https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo
https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch
(yes, you need both)