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Daniel Gibson bc9c799d94 Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303
If a "class" (object) in a Script has multiple member function
prototypes, and one function implementation later calls another before
that is implemented, there was an assertion when the script was parsed
(at map start), because the size of function arguments at the call-site
didn't match what the function expected - because the function hadn't
calculated that size yet, that only happened once its own
implementation was parsed.
Now it's calculated (and stored) when the prototype/declaration is
parsed to prevent this issue, which seems to be kinda common with Mods,
esp. Script-only mods, as the release game DLLs had Assertions disabled.
2021-01-18 02:53:35 +01:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 2021-01-18 02:53:35 +01:00
framework Add first element (FT_IsDemo) to enum idCommon::FunctionType 2019-01-04 20:29:38 +01:00
game Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303 2021-01-18 02:53:35 +01:00
idlib Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() 2021-01-18 02:53:35 +01:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:52:03 +01:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Port CMake-changes that were added to dhewm3 since the SDK was created 2021-01-18 02:53:35 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.md CMake and README adjustments for Doom3: The Lost Mission 2020-01-05 02:59:54 +01:00

dhewm3 port of the Doom3: The Lost Mission mod.

You can get the game data at https://www.moddb.com/mods/the-lost-mission

You can start the game with:
./dhewm3 +set fs_game d3le +set fs_game_base d3xp
It needs both the full version of Doom3 and the official "Resurection of Evil" addon installed!

A big THANK YOU to "Arl90" for releasing this mod under GPL!

Original Read Me:

=====================================
Doom 3 The Lost Mission
Version: 1.1
Release date: 19/08/2019
=====================================
DESCRIPTION:
=====================================

The Lost Mission campaing for 2004 Doom 3 version.


=====================================
REQUIREMENTS:
=====================================

-Doom 3 and Resurrection of Evil expansion pack.

-1.3.1 patch applied.


=====================================
INSTALLATION:
=====================================

Extract the folder 'd3le' and the .bat file 'The Lost Mission.bat' into your Doom 3 instalation folder.

Run the .bat file, enjoy.


(The folder named 'Extra' has the mod source code and an icon file).


=====================================
CREDITS:
=====================================

All Doom 3 community on discord: Several assists, testing, support and very good will.

id Software: For Doom 3.

Nerve Software: For Resurrection of Evil.

id software and Bethesda: for Doom 3 BFG Edition and The Lost Mission campaing.