dhewm3-sdk/renderer
Daniel Gibson 4fc06760aa Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2018-08-20 01:46:37 +02:00
..
Cinematic.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
Material.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Model.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ModelManager.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
qgl.h Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
RenderSystem.h Get rid of glConfig.wgl_extensions_string 2018-08-20 01:46:36 +02:00
RenderWorld.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00