..
ai
Make it build in Debugbuilds and only include sourcehook.h where needed
2018-08-27 22:15:30 +02:00
anim
Ruiner compiles
2018-08-27 15:13:36 +02:00
gamesys
Add information about dhewm3 build to savegames
2021-02-22 06:06:22 +01:00
physics
Fix player's clipModel->axis when loading savegame, fixes #328
2021-02-22 06:07:51 +01:00
script
Fix savegame-compatibility of scripts, increase BUILD_NUMBER
2021-02-22 06:06:22 +01:00
Actor.cpp
Fix some (mostly Savegame-related) Crashes
2018-11-18 06:07:31 +01:00
Actor.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
AF.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
AF.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
AFEntity.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
AFEntity.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
BrittleFracture.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
BrittleFracture.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Camera.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Camera.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
EndLevel.cpp
Make game dll names and compiler defines for mods configurable
2018-08-26 04:47:00 +02:00
EndLevel.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Entity.cpp
Hopefully fix "shooting arrows at Dead Souls" freezing game
2019-01-05 06:09:17 +01:00
Entity.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
Fx.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
Fx.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
Game_local.cpp
Add information about dhewm3 build to savegames
2021-02-22 06:06:22 +01:00
Game_local.h
Add information about dhewm3 build to savegames
2021-02-22 06:06:22 +01:00
Game_network.cpp
s/ReadDeltaLong/ReadDeltaInt/
2018-08-20 01:46:33 +02:00
GameBase.h
Split Game_local.h
2018-08-20 01:46:27 +02:00
GameEdit.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
GameEdit.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Grabber.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
Grabber.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
IK.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
IK.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Item.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Item.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Light.cpp
s/ReadLong/ReadInt/ to match the return type
2018-08-20 01:46:33 +02:00
Light.h
Fix -Woverloaded-virtual warnings
2018-08-20 01:46:29 +02:00
Misc.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Misc.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
Moveable.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
Moveable.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Mover.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Mover.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
MultiplayerGame.cpp
s/ReadLong/ReadInt/ to match the return type
2018-08-20 01:46:33 +02:00
MultiplayerGame.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Player.cpp
Fix lingering messages in HUD after loading savegame
2021-01-18 03:05:01 +01:00
Player.cpp.rej
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Player.h
CheckCrossHairOrigin added
2018-10-21 04:31:15 +02:00
PlayerCursor.cpp
Weapon firing bug fix
2018-10-21 04:31:15 +02:00
PlayerCursor.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
PlayerIcon.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
PlayerIcon.h
Fix all whitespace errors
2018-08-20 01:46:22 +02:00
PlayerView.cpp
Remove SourceHook, use new common->SetCallback() instead
2018-09-30 05:21:12 +02:00
PlayerView.h
Remove SourceHook, use new common->SetCallback() instead
2018-09-30 05:21:12 +02:00
Projectile.cpp
idProjectile::Launch() warns about missing snd_tracer
2018-11-18 19:12:43 +01:00
Projectile.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
Pvs.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Pvs.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
SecurityCamera.cpp
make base build with Visual Studio 14
2018-08-20 01:46:39 +02:00
SecurityCamera.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
SmokeParticles.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
SmokeParticles.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Sound.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Sound.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
Target.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Target.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
tracer.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
tracer.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
TrailGenerator.cpp
Ruiner compiles
2018-08-27 15:13:36 +02:00
TrailGenerator.h
Ruiner compiles
2018-08-27 15:13:36 +02:00
Trigger.cpp
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Trigger.h
Import Ruiner source (doesn't build yet)
2018-08-27 15:13:17 +02:00
Weapon.cpp
weapons may cast shadows now
2020-05-31 22:03:38 +02:00
Weapon.h
pm_projectileOrigin added
2018-10-21 04:31:15 +02:00
WorldSpawn.cpp
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00
WorldSpawn.h
Untangle the epic precompiled.h mess
2018-08-20 01:46:28 +02:00