dhewm3-sdk/game
Daniel Gibson ffa6aed043 Fix player's clipModel->axis when loading savegame, fixes #328
idClipModel::axis is an idMat3 rotation matrix.
Usually it's an identity matrix, but if the player is pushed around by
an idPush entity it's modified and apparently can (wrongly) remain
modified, possibly when saving while idPush is active.
This seems to happen sometimes on the crashing elevator in game/delta1.
The fix/workaround is to reset it to mat3_identity when loading a
savegame.
2021-02-22 06:07:51 +01:00
..
ai Make it build in Debugbuilds and only include sourcehook.h where needed 2018-08-27 22:15:30 +02:00
anim Ruiner compiles 2018-08-27 15:13:36 +02:00
gamesys Add information about dhewm3 build to savegames 2021-02-22 06:06:22 +01:00
physics Fix player's clipModel->axis when loading savegame, fixes #328 2021-02-22 06:07:51 +01:00
script Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 06:06:22 +01:00
Actor.cpp Fix some (mostly Savegame-related) Crashes 2018-11-18 06:07:31 +01:00
Actor.h Ruiner compiles 2018-08-27 15:13:36 +02:00
AF.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AF.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
AFEntity.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
AFEntity.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
BrittleFracture.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
BrittleFracture.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Camera.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Camera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
EndLevel.cpp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
EndLevel.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Entity.cpp Hopefully fix "shooting arrows at Dead Souls" freezing game 2019-01-05 06:09:17 +01:00
Entity.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Fx.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Game_local.cpp Add information about dhewm3 build to savegames 2021-02-22 06:06:22 +01:00
Game_local.h Add information about dhewm3 build to savegames 2021-02-22 06:06:22 +01:00
Game_network.cpp s/ReadDeltaLong/ReadDeltaInt/ 2018-08-20 01:46:33 +02:00
GameBase.h Split Game_local.h 2018-08-20 01:46:27 +02:00
GameEdit.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
GameEdit.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Grabber.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Grabber.h Ruiner compiles 2018-08-27 15:13:36 +02:00
IK.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
IK.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Item.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Item.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Light.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
Light.h Fix -Woverloaded-virtual warnings 2018-08-20 01:46:29 +02:00
Misc.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Misc.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
Moveable.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Mover.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
MultiplayerGame.cpp s/ReadLong/ReadInt/ to match the return type 2018-08-20 01:46:33 +02:00
MultiplayerGame.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Player.cpp Fix lingering messages in HUD after loading savegame 2021-01-18 03:05:01 +01:00
Player.cpp.rej Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Player.h CheckCrossHairOrigin added 2018-10-21 04:31:15 +02:00
PlayerCursor.cpp Weapon firing bug fix 2018-10-21 04:31:15 +02:00
PlayerCursor.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
PlayerIcon.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
PlayerIcon.h Fix all whitespace errors 2018-08-20 01:46:22 +02:00
PlayerView.cpp Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
PlayerView.h Remove SourceHook, use new common->SetCallback() instead 2018-09-30 05:21:12 +02:00
Projectile.cpp idProjectile::Launch() warns about missing snd_tracer 2018-11-18 19:12:43 +01:00
Projectile.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Pvs.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Pvs.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
SecurityCamera.cpp make base build with Visual Studio 14 2018-08-20 01:46:39 +02:00
SecurityCamera.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
SmokeParticles.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Sound.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
Target.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Target.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
tracer.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
tracer.h Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.cpp Ruiner compiles 2018-08-27 15:13:36 +02:00
TrailGenerator.h Ruiner compiles 2018-08-27 15:13:36 +02:00
Trigger.cpp Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Trigger.h Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
Weapon.cpp weapons may cast shadows now 2020-05-31 22:03:38 +02:00
Weapon.h pm_projectileOrigin added 2018-10-21 04:31:15 +02:00
WorldSpawn.cpp Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
WorldSpawn.h Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00