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An SDK to create Mods for dhewm3
It corrupted the stack when called with buffers allocated on the stack and numSamples that are not a multiple of four, apparently, by writing 4 floats too many, at least in the 22KHz Stereo case.. This caused the crash described in https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662 Now it just uses the generic C code, like all platforms besides MSVC/x86 already do. |
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cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools/compilers/aas | ||
ui | ||
.gitignore | ||
CMakeLists.txt | ||
config.h.in | ||
COPYING.txt | ||
README.txt |
This allows you to run the HardQore2 mod in dhewm3! A big thank you to Revility (and the rest of the HardQore2 team) for releasing the source under GPL, so I could port it to dhewm3! :-) (see https://github.com/dhewm/dhewm3/issues/198) You can get the game data at: https://www.moddb.com/mods/hardqore/downloads/hardqore-2-demo https://www.moddb.com/mods/hardqore/downloads/hardqore-2-11-patch (yes, you need both)