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79ad74d779
The class is only used for debugging and statistical purposes. The precision is now reduced to milliseconds, but that's only relevant for fine grained debug timings - where the old code was inaccurate at anyway. |
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.. | ||
Clip.cpp | ||
Clip.h | ||
Force.cpp | ||
Force.h | ||
Force_Constant.cpp | ||
Force_Constant.h | ||
Force_Drag.cpp | ||
Force_Drag.h | ||
Force_Field.cpp | ||
Force_Field.h | ||
Force_Grab.cpp | ||
Force_Grab.h | ||
Force_Spring.cpp | ||
Force_Spring.h | ||
Physics.cpp | ||
Physics.h | ||
Physics_Actor.cpp | ||
Physics_Actor.h | ||
Physics_AF.cpp | ||
Physics_AF.h | ||
Physics_Base.cpp | ||
Physics_Base.h | ||
Physics_Monster.cpp | ||
Physics_Monster.h | ||
Physics_Parametric.cpp | ||
Physics_Parametric.h | ||
Physics_Player.cpp | ||
Physics_Player.h | ||
Physics_RigidBody.cpp | ||
Physics_RigidBody.h | ||
Physics_Static.cpp | ||
Physics_Static.h | ||
Physics_StaticMulti.cpp | ||
Physics_StaticMulti.h | ||
Push.cpp | ||
Push.h |