dhewm3-sdk/d3xp/physics
dhewg 79ad74d779 Use idSys::GetMilliseconds() for idTimer
The class is only used for debugging and statistical purposes.
The precision is now reduced to milliseconds, but that's only
relevant for fine grained debug timings - where the old code
was inaccurate at anyway.
2018-08-20 01:46:29 +02:00
..
Clip.cpp
Clip.h
Force.cpp
Force.h
Force_Constant.cpp
Force_Constant.h
Force_Drag.cpp
Force_Drag.h
Force_Field.cpp
Force_Field.h
Force_Grab.cpp
Force_Grab.h
Force_Spring.cpp
Force_Spring.h
Physics.cpp
Physics.h
Physics_Actor.cpp
Physics_Actor.h
Physics_AF.cpp Use idSys::GetMilliseconds() for idTimer 2018-08-20 01:46:29 +02:00
Physics_AF.h
Physics_Base.cpp
Physics_Base.h
Physics_Monster.cpp
Physics_Monster.h
Physics_Parametric.cpp
Physics_Parametric.h
Physics_Player.cpp
Physics_Player.h
Physics_RigidBody.cpp Use idSys::GetMilliseconds() for idTimer 2018-08-20 01:46:29 +02:00
Physics_RigidBody.h
Physics_Static.cpp
Physics_Static.h
Physics_StaticMulti.cpp
Physics_StaticMulti.h
Push.cpp
Push.h