mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-21 20:21:19 +00:00
Use idSys::GetMilliseconds() for idTimer
The class is only used for debugging and statistical purposes. The precision is now reduced to milliseconds, but that's only relevant for fine grained debug timings - where the old code was inaccurate at anyway.
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d26cf44a29
commit
79ad74d779
12 changed files with 34 additions and 81 deletions
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@ -2521,7 +2521,7 @@ gameReturn_t idGameLocal::RunFrame( const usercmd_t *clientCmds ) {
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timer_singlethink.Stop();
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ms = timer_singlethink.Milliseconds();
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if ( ms >= g_timeentities.GetFloat() ) {
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Printf( "%d: entity '%s': %.1f ms\n", time, ent->name.c_str(), ms );
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Printf( "%d: entity '%s': %f ms\n", time, ent->name.c_str(), ms );
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}
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num++;
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}
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@ -2595,7 +2595,7 @@ gameReturn_t idGameLocal::RunFrame( const usercmd_t *clientCmds ) {
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// display how long it took to calculate the current game frame
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if ( g_frametime.GetBool() ) {
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Printf( "game %d: all:%.1f th:%.1f ev:%.1f %d ents \n",
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Printf( "game %d: all:%u th:%u ev:%u %d ents \n",
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time, timer_think.Milliseconds() + timer_events.Milliseconds(),
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timer_think.Milliseconds(), timer_events.Milliseconds(), num );
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}
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@ -842,7 +842,7 @@ void idPVS::Init( void ) {
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timer.Stop();
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gameLocal.Printf( "%5.0f msec to calculate PVS\n", timer.Milliseconds() );
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gameLocal.Printf( "%5u msec to calculate PVS\n", timer.Milliseconds() );
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gameLocal.Printf( "%5d areas\n", numAreas );
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gameLocal.Printf( "%5d portals\n", numPortals );
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gameLocal.Printf( "%5d areas visible on average\n", totalVisibleAreas / numAreas );
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@ -6382,7 +6382,7 @@ bool idPhysics_AF::Evaluate( int timeStepMSec, int endTimeMSec ) {
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timer_total.Stop();
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if ( af_showTimings.GetInteger() == 1 ) {
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gameLocal.Printf( "%12s: t %1.4f pc %2d, %1.4f ac %2d %1.4f lcp %1.4f cd %1.4f\n",
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gameLocal.Printf( "%12s: t %u pc %2d, %u ac %2d %u lcp %u cd %u\n",
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self->name.c_str(),
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timer_total.Milliseconds(),
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numPrimary, timer_pc.Milliseconds(),
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@ -6392,7 +6392,7 @@ bool idPhysics_AF::Evaluate( int timeStepMSec, int endTimeMSec ) {
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else if ( af_showTimings.GetInteger() == 2 ) {
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numArticulatedFigures++;
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if ( endTimeMSec > lastTimerReset ) {
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gameLocal.Printf( "af %d: t %1.4f pc %2d, %1.4f ac %2d %1.4f lcp %1.4f cd %1.4f\n",
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gameLocal.Printf( "af %d: t %u pc %2d, %u ac %2d %u lcp %u cd %u\n",
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numArticulatedFigures,
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timer_total.Milliseconds(),
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numPrimary, timer_pc.Milliseconds(),
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@ -977,7 +977,7 @@ bool idPhysics_RigidBody::Evaluate( int timeStepMSec, int endTimeMSec ) {
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timer_total.Stop();
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if ( rb_showTimings->integer == 1 ) {
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gameLocal.Printf( "%12s: t %1.4f cd %1.4f\n",
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gameLocal.Printf( "%12s: t %u cd %u\n",
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self->name.c_str(),
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timer_total.Milliseconds(), timer_collision.Milliseconds() );
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lastTimerReset = 0;
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@ -985,7 +985,7 @@ bool idPhysics_RigidBody::Evaluate( int timeStepMSec, int endTimeMSec ) {
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else if ( rb_showTimings->integer == 2 ) {
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numRigidBodies++;
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if ( endTimeMSec > lastTimerReset ) {
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gameLocal.Printf( "rb %d: t %1.4f cd %1.4f\n",
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gameLocal.Printf( "rb %d: t %u cd %u\n",
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numRigidBodies,
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timer_total.Milliseconds(), timer_collision.Milliseconds() );
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}
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@ -2644,6 +2644,6 @@ void idCompiler::CompileFile( const char *text, const char *filename, bool toCon
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compile_time.Stop();
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if ( !toConsole ) {
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gameLocal.Printf( "Compiled '%s': %.1f ms\n", filename, compile_time.Milliseconds() );
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gameLocal.Printf( "Compiled '%s': %u ms\n", filename, compile_time.Milliseconds() );
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}
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}
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@ -2330,7 +2330,7 @@ gameReturn_t idGameLocal::RunFrame( const usercmd_t *clientCmds ) {
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// display how long it took to calculate the current game frame
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if ( g_frametime.GetBool() ) {
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Printf( "game %d: all:%.1f th:%.1f ev:%.1f %d ents \n",
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Printf( "game %d: all:%u th:%u ev:%u %d ents \n",
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time, timer_think.Milliseconds() + timer_events.Milliseconds(),
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timer_think.Milliseconds(), timer_events.Milliseconds(), num );
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}
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@ -842,7 +842,7 @@ void idPVS::Init( void ) {
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timer.Stop();
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gameLocal.Printf( "%5.0f msec to calculate PVS\n", timer.Milliseconds() );
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gameLocal.Printf( "%5u msec to calculate PVS\n", timer.Milliseconds() );
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gameLocal.Printf( "%5d areas\n", numAreas );
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gameLocal.Printf( "%5d portals\n", numPortals );
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gameLocal.Printf( "%5d areas visible on average\n", totalVisibleAreas / numAreas );
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@ -6381,7 +6381,7 @@ bool idPhysics_AF::Evaluate( int timeStepMSec, int endTimeMSec ) {
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timer_total.Stop();
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if ( af_showTimings.GetInteger() == 1 ) {
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gameLocal.Printf( "%12s: t %1.4f pc %2d, %1.4f ac %2d %1.4f lcp %1.4f cd %1.4f\n",
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gameLocal.Printf( "%12s: t %u pc %2d, %u ac %2d %u lcp %u cd %u\n",
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self->name.c_str(),
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timer_total.Milliseconds(),
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numPrimary, timer_pc.Milliseconds(),
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@ -6391,7 +6391,7 @@ bool idPhysics_AF::Evaluate( int timeStepMSec, int endTimeMSec ) {
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else if ( af_showTimings.GetInteger() == 2 ) {
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numArticulatedFigures++;
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if ( endTimeMSec > lastTimerReset ) {
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gameLocal.Printf( "af %d: t %1.4f pc %2d, %1.4f ac %2d %1.4f lcp %1.4f cd %1.4f\n",
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gameLocal.Printf( "af %d: t %u pc %2d, %u ac %2d %u lcp %u cd %u\n",
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numArticulatedFigures,
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timer_total.Milliseconds(),
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numPrimary, timer_pc.Milliseconds(),
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@ -977,7 +977,7 @@ bool idPhysics_RigidBody::Evaluate( int timeStepMSec, int endTimeMSec ) {
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timer_total.Stop();
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if ( rb_showTimings->integer == 1 ) {
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gameLocal.Printf( "%12s: t %1.4f cd %1.4f\n",
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gameLocal.Printf( "%12s: t %u cd %u\n",
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self->name.c_str(),
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timer_total.Milliseconds(), timer_collision.Milliseconds() );
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lastTimerReset = 0;
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@ -985,7 +985,7 @@ bool idPhysics_RigidBody::Evaluate( int timeStepMSec, int endTimeMSec ) {
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else if ( rb_showTimings->integer == 2 ) {
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numRigidBodies++;
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if ( endTimeMSec > lastTimerReset ) {
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gameLocal.Printf( "rb %d: t %1.4f cd %1.4f\n",
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gameLocal.Printf( "rb %d: t %u cd %u\n",
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numRigidBodies,
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timer_total.Milliseconds(), timer_collision.Milliseconds() );
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}
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@ -2644,6 +2644,6 @@ void idCompiler::CompileFile( const char *text, const char *filename, bool toCon
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compile_time.Stop();
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if ( !toConsole ) {
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gameLocal.Printf( "Compiled '%s': %.1f ms\n", filename, compile_time.Milliseconds() );
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gameLocal.Printf( "Compiled '%s': %u ms\n", filename, compile_time.Milliseconds() );
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}
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}
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@ -32,33 +32,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "idlib/Timer.h"
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double idTimer::base = -1.0;
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/*
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=================
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idTimer::InitBaseClockTicks
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=================
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*/
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void idTimer::InitBaseClockTicks( void ) const {
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idTimer timer;
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double ct, b;
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int i;
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base = 0.0;
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b = -1.0;
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for ( i = 0; i < 1000; i++ ) {
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timer.Clear();
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timer.Start();
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timer.Stop();
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ct = timer.ClockTicks();
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if ( b < 0.0 || ct < b ) {
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b = ct;
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}
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}
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base = b;
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}
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/*
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=================
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idTimerReport::idTimerReport
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@ -153,10 +126,10 @@ void idTimerReport::PrintReport() {
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assert( timers.Num() == names.Num() );
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idLib::common->Printf( "Timing Report for %s\n", reportName.c_str() );
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idLib::common->Printf( "-------------------------------\n" );
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float total = 0.0f;
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unsigned int total = 0;
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for ( int i = 0; i < names.Num(); i++ ) {
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idLib::common->Printf( "%s consumed %5.2f seconds\n", names[i].c_str(), timers[i]->Milliseconds() * 0.001f );
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idLib::common->Printf( "%s consumed %5.2f seconds\n", names[i].c_str(), 0.001f * timers[i]->Milliseconds() );
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total += timers[i]->Milliseconds();
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}
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idLib::common->Printf( "Total time for report %s was %5.2f\n\n", reportName.c_str(), total * 0.001f );
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idLib::common->Printf( "Total time for report %s was %5.2f\n\n", reportName.c_str(), 0.001f * total );
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}
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@ -44,7 +44,7 @@ If you have questions concerning this license or the applicable additional terms
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class idTimer {
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public:
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idTimer( void );
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idTimer( double clockTicks );
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idTimer( unsigned int ms );
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~idTimer( void );
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idTimer operator+( const idTimer &t ) const;
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@ -55,19 +55,15 @@ public:
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void Start( void );
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void Stop( void );
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void Clear( void );
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double ClockTicks( void ) const;
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double Milliseconds( void ) const;
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unsigned int Milliseconds( void ) const;
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private:
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static double base;
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enum {
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TS_STARTED,
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TS_STOPPED
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} state;
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double start;
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double clockTicks;
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void InitBaseClockTicks( void ) const;
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unsigned int start;
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unsigned int ms;
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};
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/*
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@ -77,7 +73,7 @@ idTimer::idTimer
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*/
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ID_INLINE idTimer::idTimer( void ) {
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state = TS_STOPPED;
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clockTicks = 0.0;
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ms = 0;
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}
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/*
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@ -85,9 +81,9 @@ ID_INLINE idTimer::idTimer( void ) {
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idTimer::idTimer
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=================
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*/
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ID_INLINE idTimer::idTimer( double _clockTicks ) {
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ID_INLINE idTimer::idTimer( unsigned int _ms ) {
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state = TS_STOPPED;
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clockTicks = _clockTicks;
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ms = _ms;
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}
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/*
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@ -105,7 +101,7 @@ idTimer::operator+
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*/
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ID_INLINE idTimer idTimer::operator+( const idTimer &t ) const {
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assert( state == TS_STOPPED && t.state == TS_STOPPED );
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return idTimer( clockTicks + t.clockTicks );
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return idTimer( ms + t.ms );
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}
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/*
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@ -115,7 +111,7 @@ idTimer::operator-
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*/
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ID_INLINE idTimer idTimer::operator-( const idTimer &t ) const {
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assert( state == TS_STOPPED && t.state == TS_STOPPED );
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return idTimer( clockTicks - t.clockTicks );
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return idTimer( ms - t.ms );
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}
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/*
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@ -125,7 +121,7 @@ idTimer::operator+=
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*/
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ID_INLINE idTimer &idTimer::operator+=( const idTimer &t ) {
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assert( state == TS_STOPPED && t.state == TS_STOPPED );
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clockTicks += t.clockTicks;
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ms += t.ms;
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return *this;
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}
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@ -136,7 +132,7 @@ idTimer::operator-=
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*/
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ID_INLINE idTimer &idTimer::operator-=( const idTimer &t ) {
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assert( state == TS_STOPPED && t.state == TS_STOPPED );
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clockTicks -= t.clockTicks;
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ms -= t.ms;
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return *this;
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}
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@ -148,7 +144,7 @@ idTimer::Start
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ID_INLINE void idTimer::Start( void ) {
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assert( state == TS_STOPPED );
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state = TS_STARTED;
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start = idLib::sys->GetClockTicks();
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start = idLib::sys->GetMilliseconds();
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}
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/*
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@ -158,13 +154,7 @@ idTimer::Stop
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*/
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ID_INLINE void idTimer::Stop( void ) {
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assert( state == TS_STARTED );
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clockTicks += idLib::sys->GetClockTicks() - start;
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if ( base < 0.0 ) {
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InitBaseClockTicks();
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}
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if ( clockTicks > base ) {
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clockTicks -= base;
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}
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ms += idLib::sys->GetMilliseconds() - start;
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state = TS_STOPPED;
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}
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@ -174,17 +164,7 @@ idTimer::Clear
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=================
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*/
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ID_INLINE void idTimer::Clear( void ) {
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clockTicks = 0.0;
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}
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/*
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=================
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idTimer::ClockTicks
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=================
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*/
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ID_INLINE double idTimer::ClockTicks( void ) const {
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assert( state == TS_STOPPED );
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return clockTicks;
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ms = 0;
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}
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/*
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@ -192,9 +172,9 @@ ID_INLINE double idTimer::ClockTicks( void ) const {
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idTimer::Milliseconds
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=================
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*/
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ID_INLINE double idTimer::Milliseconds( void ) const {
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ID_INLINE unsigned int idTimer::Milliseconds( void ) const {
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assert( state == TS_STOPPED );
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return clockTicks / ( idLib::sys->ClockTicksPerSecond() * 0.001 );
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return ms;
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}
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