An SDK to create Mods for dhewm3
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cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp make fitz run more stable 2021-02-22 06:03:07 +01:00
framework Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-22 05:32:38 +01:00
game Fix player's clipModel->axis when loading savegame, fixes #328 2021-02-22 05:32:38 +01:00
idlib Fix ppc64le build 2022-05-29 00:29:54 +02:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys ID_MAYBE_INLINE for not-forced inlining 2021-01-18 02:59:03 +01:00
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ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Fix Win32/VS build on Win64 hosts 2021-02-22 05:32:38 +01:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00
README.md Changes to CMakeLists.txt and README for Fitz Packerton 2018-12-09 04:57:50 +01:00

Fitz Packerton

This is the source of the "Fitz Packerton" game by Brendon Chung, Teddy Dief, Ryan Cousins and Sarah Elmaleh, ported to the dhewm3 SDK.

The original source can be downloaded at http://blendogames.com/older.htm

Fitz Packerton is "A theatrical game about a man and the things he carries. Pack what you must. Pray you won't need it."

You can get the game at https://teddydief.itch.io/fitz

Fitz Packerton is actually an (experimental, short) standalone game, so you don't even need the Doom3 gamedata to run it, only the Fitz data linked above.

you could start it with ./dhewm3 +set fs_basepath /path/to/fitzpackerton/ +set fs_game fitz

How to build

(I should eventually expand this, especially for Windows)

On Linux and similar the following should work (if you have cmake, make and GCC/g++ installed):

  1. Clone the dhewm3-sdk git repo
  2. switch to your git clone's directory: cd dhewm3-sdk
  3. (optional: switch to an existing mods branch: git checkout dentonmod)
  4. create a build directory: mkdir build
  5. switch to build directory: cd build
  6. create Makefile with CMake: cmake ..
  7. compile the mod .so: make -j4
  8. it (e.g. fitz.so) should now be in the build/ directory, copy it to your dhewm3 install, where base.so and d3xp.so are
  9. start the game with that mod, like dhewm3 +set fs_game fitz

(Make sure to actually have the mods game data in the right directory as well; the directory name should be the same as the game lib name, but without .so/.dylib/.dll, for example dentonmod/ for dentonmod.so)

On Windows it should be kinda similar, but you have to tell CMake to create a Visual Studio solution for the VS version you're using, or Makefiles for MinGW-w64 or whatever.