An SDK to create Mods for dhewm3
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Daniel Gibson 0362794f2c Make Hardqore2 work
without the change in Script_Program.h I got
"ERROR: Exceeded global memory size" from idProgram::ReserveMem()
Now the scripts get a bit more memory (like in D3XP) and that seems to
work.

I also had to disable assertions. This means that Debug builds don't
work and -DNDEBUG must be set.
2018-08-27 02:02:13 +02:00
cm Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
d3xp Make game dll names and compiler defines for mods configurable 2018-08-26 04:47:00 +02:00
framework Import Hardqore2 (doesn't build yet) 2018-08-26 23:52:13 +02:00
game Make Hardqore2 work 2018-08-27 02:02:13 +02:00
idlib Make it build as SDK 2018-08-26 01:43:10 +02:00
MayaImport Make it build as SDK 2018-08-26 01:43:10 +02:00
renderer Fix dedicated server for Windows 2018-08-20 01:46:37 +02:00
sound Make it build as SDK 2018-08-26 01:43:10 +02:00
sys Make it build as SDK 2018-08-26 01:43:10 +02:00
tools/compilers/aas Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
ui Untangle the epic precompiled.h mess 2018-08-20 01:46:28 +02:00
.gitignore Make it build as SDK 2018-08-26 01:43:10 +02:00
CMakeLists.txt Make Hardqore2 work 2018-08-27 02:02:13 +02:00
config.h.in Make it build as SDK 2018-08-26 01:43:10 +02:00
COPYING.txt Add GPLv3 COPYING.txt 2018-08-20 01:46:20 +02:00