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An SDK to create Mods for dhewm3
without the change in Script_Program.h I got "ERROR: Exceeded global memory size" from idProgram::ReserveMem() Now the scripts get a bit more memory (like in D3XP) and that seems to work. I also had to disable assertions. This means that Debug builds don't work and -DNDEBUG must be set. |
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cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools/compilers/aas | ||
ui | ||
.gitignore | ||
CMakeLists.txt | ||
config.h.in | ||
COPYING.txt |