Commit graph

12 commits

Author SHA1 Message Date
dhewg
a9ffb336f6 s/BigLong/BigInt/ to match the return type 2018-08-20 01:46:33 +02:00
dhewg
420783b151 s/LittleLong/LittleInt/ to match the return type 2018-08-20 01:46:33 +02:00
dhewg
f41d2347b1 Use SDL for everything endian 2018-08-20 01:46:29 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
c39f4e9894 Only use MSVC style asm with MSVC 2018-08-20 01:46:26 +02:00
dhewg
cf61014770 Add sanity checks for scripting 2018-08-20 01:46:25 +02:00
dhewg
127ea10758 Use __builtin_trap() for assertions on GCC and derivates 2018-08-20 01:46:25 +02:00
dhewg
613287e49e Cleanup endian swap functions
There's no need to detect the endianess at runtime.
2018-08-20 01:46:25 +02:00
dhewg
c011a0f72a Fix and cleanup endianess defines
Use various defines set by the compiler to determine the
endianess of the target arch.
2018-08-20 01:46:25 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00