Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
idlib/containers/VectorSet.h:151:2: error: use of undeclared
identifier 'Append'
note: must qualify identifier to find this declaration in dependent
base class
int Append( const type & obj);
int Append( const idList<type> &other );