Commit graph

7 commits

Author SHA1 Message Date
revility
1f82525502 pm_projectileOrigin added
New cvar to enable and disable launching projectiles from the weapon's world model barrel joint and also towards the crosshair's position.  launchfrombarrel must be set to 0 in projectile def files to use.  Done incase a weapon doesn't need it or has issues using it in the future.  none currently do.
2018-10-21 04:31:15 +02:00
Daniel Gibson
bf931218cc Ruiner compiles 2018-08-27 15:13:36 +02:00
Daniel Gibson
0c717b0313 Import Ruiner source (doesn't build yet) 2018-08-27 15:13:17 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00